- Greed: scarcity, resource management, temptation
- Wrath: combat, survival, adrenaline
- Lust: social strategy, persuasion, reading others
- Envy: rivalry, ranking, sabotage
- Gluttony: overwhelm, endurance, sensory or mental overload
- Sloth: time pressure, pacing, forced movement
- Pride: leadership, ego, morality, self-image
People who disappear from the real world awaken in a silent, empty version of their city called "The Vestige", a hidden dimension created to judge humanity through the lens of its deepest flaws. There is no government, no society, only scattered survivors and a single rule; to live, you must face the Sins.
The Vestige is governed by an unseen system that manifests deadly challenges known as "Sin Games", each based on one of the Seven Deadly Sins. Every game tests a different part of human behavior; greed, wrath, lust, envy, gluttony, sloth, and pride.
New arrivals receive an old digital phone, which displays the nature and difficulty of their current challenge/game, as well as their time limit. There is no choice in what game appears. The world chooses for you.
(GAME STRUCTURE;)
The game system assigns a Sin Level (1β7), marking how severe and complex the challenge is. Higher levels mean smaller odds, psychological manipulation, and brutal twists, etc. depending on each sin and it's difficulty, hours are added to your visa. Each player starts with 96 hours (4 days) on their vias. (games only run durring night.)
Each Sin represents a core type of challenge:
Have fun !