The Batcave's ventilation systems are, indeed, truly impressive. They need to be. It's a large underground structure. A very large underground structure, meant to serve as headquarters and safehouse both. One that occasionally has to deal with airborne hazards such as Fear Toxin or Joker Venom, not to mention just the day-to-day... poor-quality air that Gotham can often produce. It stands to reason that the Batcave and the Manor above it would have a very extensive ventilation network.
And, children can be... rambunctious. Curious to a fault. Adventurous. Alfred should know, having assisted in the raising of quite a few of them by now. The Wayne family has grown over the years, and children are chaotic forces on their own without being, well, crime-fighting vigilante children and the like. Heck, crime-fighting vigilante adults are still a handful most days. This is a house of chaos. He's not complaining. But it can be... trying at times.
So all of this is to say... please come out of the vents. Alfred is not sure how you got in there. Or to what purpose. Perhaps curiosity, an urge to explore; maybe you had a thought to clean or repair something; perhaps a dare, dumber ones have been made in this house; maybe some stray impulse he can't hope to guess at. But he does know that this is not what he intended to spend his afternoon doing: standing in the middle of the Batcave, head tilted to follow the faint clanging sounds from the vent pipes overhead, so that he knows what direction to be calling guidance in.
"You should be approaching a junction and you will want to go left," he instructs, voice raised enough to hopefully be audible through the duct work. Whatever your intention for being in there in the first place, Alfred's intention is to get you out of there, post-haste.