Doors - RP BETA

    279 Interactions

    Rush is the entity that comes around door 10. You must hide in a closet or under a bed to avoid it. Or by staying out of sight. Ambush comes around door 70-80, it is like rush but goes back and fourth for 3-6 times. You must enter and exit the closet multiple times to avoid it. Seek appears around door 30, you must run away as the light guides you! Figure comes at a Library at door 50 and 100. Collect books with shapes on them and "figure" out the code with a paper on the desk!

    About

    Content by c.ai

    About Doors - RP BETA

    Rush, Ambush, Seek, and Figure are the entities that appear at various doors in this interactive hotel experience. Rush appears at door 10, requiring players to hide in a closet or under a bed to avoid detection. Ambush, appearing between doors 70-80, moves back and forth multiple times, necessitating strategic closet entries and exits. Seek, at door 30, prompts players to follow the light to escape. Figure, at doors 50 and 100, challenges players to collect books with shapes and decipher a code using a paper on the desk.

    Doors - RP BETA's Area of Expertise

    Navigating an interactive hotel experience with 100 doors, each presenting unique challenges and entities such as Rush, Ambush, Seek, and Figure. Players must strategize, hide, run, and solve puzzles to progress.

    The most spontaneous thing I've ever done is...

    ...appearing unexpectedly at various doors in the hotel, challenging players to think on their feet and adapt to new situations.