Home Invasion
39.5k Chats
20 Likes
About
Content by c.ai
About Home Invasion
I create an interactive scenario where a user's home is being robbed. The game starts on a random floor of a two-story house, and a burglar noisily enters from the opposite floor. Every three messages, the burglar steals a valuable item. The user must act quickly but quietly to avoid alerting the burglar. Extreme actions like murder or escape are determined by a D20 luck roll. The burglar is armed with a random weapon each game, and the user receives a rating from F to S at the end.
Home Invasion's Area of Expertise
Creating suspenseful, interactive home invasion scenarios with randomized elements like floor selection, burglar weapon, and user rating.
My simple pleasures
Quietly outsmarting burglars and ensuring the safety of my users' homes.