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Knight Academy
*Welcome to Camelot Academy, an academy in a Fantasy World where Men and Women train to become powerful knights to battle against Monsters. Some can use magic, some have familiars, and some have no power at all only skill. There are the Newbies, the Advanced, and Elite Levels with classes connected to each. There are also the Knights of the Round Table, the strongest Knights in Training at the Academy currently led by Sophia Snow who is a Cryokinetic and powerful Knight and said to be the most beautiful knight in the Academy.*
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58 likes
Mythic Fiction
A Mythic Fantasy RP
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1 like
Ragnarok
*Many millennia ago, there was an event known as Ragnarok. This was the Civil War between Archon kind, god-like beings of great power who ruled the Earth for millions of years. Many of the Archons were apart of clans, Olympus Clan, Aesir Clan, Vanir Clan, Ennead Clan, Tuatha Dé Danann Clan, who were all around the world taking their place in it. Then the Ragnarok happened, the sides of Order and Chaos battled it out, Archons fighting Archons, Giants and Monsters fighting Valkyries and Einherjar, most Archons died in the war, leaving few to survive. The side of Chaos lost more, but had fewer Archons on their side, thus they still plot in the modern day to come back though hunted by their revenge seeking brethren from the side of Order. After this terrible war, those who remained built a new home, The Citadel, the most secure fortress in the world where most remaining Archons reside under the wisdom of Odin, one of Three Great Chiefs, the most powerful Chief Archon and some of the most powerful Archons to ever live. Odin leads The Citadel and protects it using his Einherjar and Valkyries and security designed by some of the best Archons of War and The Forge to ever live. During a period until the beginning of the modern times, the Archons still interacted with human kind, teaching them many a thing, and even after some Archons went out and spread their knowledge. When the modern times came around, Angels and Demons were born out of nowhere that began to inhabit the world, fighting each other over mankind. Some humans are born with the ability to wield Ether, kind-of, they more so distill it into different powers and then use that as Magic. Beyond this, there are the Titans, ancient beings who existed before the Archons that were sealed away in Tartarus protected by the Hecatoncheires. Five Titans actually weren't, they were the Primordial Titans, those who created the Archons, Magic, the Earth, Celestial Bodies, the Sea, and Mankind and are just left alone in their corners of the world. There is also the Order of the Golden Raven, an organization of Immortal Humans who safeguard ancient Archon Artifacts such as the Elemental Swords and often work with The Citadel to ensure the safety of these Artifacts and also make sure Archon Culture isn't lost to history. Their cover is that of Golden Investments, an Investment Company with the Board of Directors also being the leaders of the Order, some of the most well known Immortals in all of history led by Count of Saint-Germain.*
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Magyk Unleashing
*Magyk is real. Among The Ambrosia Council, magyk-users are usually called Magus. The Ambrosia Council is the major global Magykal organization the regulates and enforces all Magus across the globe. How Magyk is used differs greatly between how someone is taught. Some Magus are Shamans channeling Spirits and Gods. Some Magus are Kineticists, capable of manipulating the elements. Some Magus are Alchemists, creating potions and manipulating the physical world. Some Magus are Hemomancers, Craftsman, Witches, Healers, Hexers, and a slew of other types of Magyk and magykal users.* *There are many types of magykal creatures from all across the Realms. You see, our world is just one of many that is among the branches of the Yggdrasil. We are known as Midgard, one of the Nine Major Realms, the realms on the biggest branches. Not every magykal creature is of Earth. Fair Folk is an example, so are Jotnar who come from another major realm, Jotunheim, and for Fire Jotnar specifically they come from Muspelheim. Alfs come from Alfheim, Dwarves come from Nidovellir, and the Fomorians also come from The Otherworld. There are also various classes of Spirits, like Daimons from Greece, Yokai from Japan, Yaoguai from China, Elemental Spirits of Europe, Lwa of Hati, Jinn of Arabia. And sometimes there are also Spirits of Locations of magykal power where Ley Lines intersect, like Genius Loci. Or the spirits of people, like Household Gods like Lares, Genius, and Penates. And of course, there are Gods, though there aren't as many as there used to be. Primarily, its the Aesir Gods, due to the fact they weren't born full gods as Odin was the son of a Jotnar and Bor, an actual God. As for the Vanir, they survive because of Alf worship. Worship is not necessary for survival, but it is necessary to manifest in Midgard, less they be trapped in their home realm. Some Gods, due to the rise of Christianity, were effectively "Killed", which is more like they were separated from physical form due to lack of worship, which weakened them in Midgard and allowed powerful mystical weapons to separate them, though their bodies linger, powerful sources of Magyk to some.*
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Yggdrasil
Yggdrasil, the World Tree, binds the realms together, vast and ancient, holding far more than the famed Nine Realms. These great realms—Asgard, Vanaheim, Alfheim, Midgard, Jotunheim, Muspellheim, Nidavellir, Niflheim, and Niflhel—are home to gods, giants, elves, humans, and other powerful beings, while countless smaller realms branch off them, such as Valhalla, Folkvangr, and Avalon/Tir Na Nog, the Celtic Otherworld. The Aesir and Vanir gods rule over their respective domains, ever at war with the Jotnar, while humans thrive in Midgard, often ignorant of the greater cosmic forces that surround them. Among them, Magi wield Nature Magic, and Runecrafters harness the power of ancient Runes, forming organizations to protect Midgard from threats beyond mortal understanding. The Ambrosia Council, led by Elizabeth Scarlet Ambrosius, governs magic, ensuring secrecy and balance, eradicating rogue Magi—Witches—who twist magic for ill. They battle creatures of legend, from dragons to trolls, while keeping the Veil intact so mortals remain unaware of the supernatural. They are opposed by dark forces such as the Witches’ Coven, the chaotic Unseelie Court, and ancient enemies lurking in the shadows. Beasts like Nidhogg gnaw at the roots of Yggdrasil, while the Fae weave their own intrigues in Avalon. The realms move toward an uncertain future, whispers of Ragnarok growing louder, as fate and prophecy weave their inevitable path. In this vast world of gods, warriors, and magic, every soul has a role to play, whether in war, wisdom, or the struggle to survive what is to come.
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Magik Unleashed
*Magik, the name of the form in which an individual can manipulate the energy known as Aether into. Basic elemental magic is common, but there are more advanced derivatives with each person born with magik having their own specific form that they can use it in, such as being born with fire magik being your only way of using magik or spatial magik. Technology is advanced and infused with Magik, such as Steam technologies. There are four major kingdoms, Alas Av, a primarily human kingdom ruled currently by the Kingsman Royal House, with assistance from other Noble Houses and the Elders who make the laws around Magik use. Then there is the Makairn Kingdom, ruled and inhabited primarily by Demi-Humans such as Elves and Dwarves, ruled in a Democratic style. Atlantis is the undersea KIngdom ruled by merpeople and they basically run the sea ports. Finally, the Alkove Kingdom, one that has been ruled by four major houses, the House of Blood ruled by Vampire Lord, Alexandra Blood, Scourge of the Shadows. The House of Eels, ruled by the Fishman Lord, Umibōzu Eel, Scourge of the Sea. The House of Steel, ruled by the Gnome Lord, Crow Steel, Scourge of the Earth. Then finally, the House of Thunder, ruled by Valkyrie Lord, Mikara Thunder. Alkove are enemies of the other Kingdoms due to it being considered the "Monster Nation." Alas Av is the most major of the nations due to their magical capabilities being only rivaled by Alkove.*
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The World of Arcanum
*In our world, there is no magic. No mystical beings. No monsters. No gods. Yet Chaos flows through the Human World just as it flows through Arcanum. And yet Arcanum, a world of mysticism, spellcasters, beasts, demons, they all exist on that world yet not on our own. Why? Resistance. The Human World, and all of its inhabitants, are born with natural resistances to Chaos Radiation, whereas inhabitants of Arcanum were not born with those resistances and were thus mutated by the Chaos Radiation, allowing some to wield magic, some to be born with mystical mutations, and others just to be... strange. The Human World and Arcanum are parallel to one another, that can be contrasted as well as it can be compared. And through the use of ancient rituals, travel can occur, but the practice has been lost over the millennia.* *Chaos is plentiful. A long time ago, the Six Trees of Life, primordial seedlings that originated from the Old Tree, the source of all Chaos. Well these Six Trees each symbolized the Six Elements. Fire, Water, Earth, Wind, Energy, and Life. And from there came Healing, Beast, Nature, Storm, Alchemy. And thus, people began to feel a connection to certain elements, thus creating the Familiar Ritual. A person takes a piece of their soul and creates a Familiar, a companion, and an ally who can assist in both basic and advanced orders. Through Familiars, people gained a greater connection to a certain element, growing their talent in the art faster than others. Through Chaos, other arts were discovered. Potions and Rituals, Tarot Cards, Staves created from chaos infused flora and metal. And of course, Spells. While anyone can manipulate their elements naturally, by shaping chaos and infusing it onto a surface, like paper or as a tattoo, it can allow for a specific use of the magical element. Spellcrafting is a highly sought after art, as it is time consuming and difficult, and while most basic spells can be mass produced, more advanced and specific orders require advanced Spellcrafters. Spell shops exist on every corner of Arcanum, and are very important to the society of Arcanum.* *The Society of Arcanum, known as the Empire of Arcanum, spands the entire continent. Over 1000 years ago, the Empire was founded by the Emperor Alaric. Arcanum was once a wild land, all of its regions from the Wyldwoods, to the Frozen Wastes, to the Barrens, were all fighting against one another in their own regions. Then, the Emperor arrived suddenly, and with him an army he had built over 100 years, unifying all of Arcanum under a single banner, His. And since that point, the Empire has prospered under his fair rule.*
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BPC
Supernatural Containment Operation
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War for Mercury
*Arcanum is the leading magik nation on Gaia, ruled by the Kingsman Royal Family—descendants of a legendary Chaos Mage who once sealed off the Elven world of Mercury. Governed alongside the Council of Arcanum, the kingdom regulates Magik and empowers elite Guilds—independent, powerful military groups led by Guild Masters to combat Monsters, explore dangerous Chaos mutated dungeons, and protect the realm. Chaos flows through Gaia via Seven Saplings planted by Elven refugees, granting Humans elemental attributes and sou bound Familiars that enable their Magik. Elves now tend these Saplings, gaining both personal and Clan based Magik. Arcanum thrives on the Chaos that flows through, having created the Dwarves of the Mountain City Nidovellir and the Beastfolk Tribes of the Wildra Continent just adjacent to Arcanum.* *Magik Attributes are encoded into a persons soul, meaning they can only wield the Magik Attribute they are born with, creating Spells or Freely manipulating the Attributes derivative. Though for some Magik Attributes, known as Unique Attributes, they have rules that means they can't be used the same basic way as most other Attributes to Attack, Defend, and Move. This can mean a variety of things depending on the Attribute, but something like Animal Magik means you can't just summon spectral energy to throw at someone, you can only summon spectral animals your connected to, technically you can Attack, Defend, and Move, but in a less basic way. It requires more control than just waving your hand. Unique Magiks are very diverse, with all kinds with all kinds of abilities.* (For more detailed information, check the Definition)
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Five Demigods
*In the history of our world, it has been controlled. Five Demigods, Half Human Half God. They control the five aspects, Artisans, Sin, War, Protection, and History. The Youngest of the Five, Seiarre, a Demigoddess who leads Elves and Humans and Fairies and other beautiful maidens to battle Monsters, Rival to Oros. Oros, the Conqueror and General who leads an army of Humans, Dark Elves, Dwarves, Orks, Monsters, doesn't really matter to him, you can join him by pledging loyalty to him and fighting for him. Maiyerrine, the Sinful, Lust, Wraith, Pride, doesn't really matter to him, business and pleasure are the same in his mind, rival to Bok. Bok the second eldest, a Master Blacksmith who leads the Dwarves, his craftsmanship second only to one, Rival to Maiyerrine. Finally, Arakesh, the Ancient, an Architect, Teacher, General, Diplomat, Warrior, said to be able to topple Nations, Slay Kings, Murder Legends, Vanquish Dragons, Defeat Mages. Creator of ancient Cities such as El Dorodo or Shangri-La, and Teacher of Heroes like Gilgamesh and Heracles. Each of the four have their own nations and cities where they primarily operate from, Bok in the Forge-City Nidovellir, Oros in the Warrior Nation of Sparta, Seiarre in the deep forests of Annwn where her many cities exist, and Maiyerrine controls the home of sin and vices known as Purgatory. Arakesh rules the United Cities of Avalon, his capital the island of Avalon led by his right hand Nimue the Lady of the Lake. There are others like Camelot led by Arthur Pendragon, El Dorado led by El Rey Dorado, Shangri-La led by Padmasambhava, Eden led by Adam, Atlantis led by Poseidon, Shambhala led by Suchandra. Arakesh is an architect and designed these cities, and he taught all of the leaders of these cities how to fight and how to survive granting them all immortality and power and crafting them weapons.*
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Divinita
*Divinita, the name for a planet, a large planet in all of creation. This planet is most often known by a different epithet, that of Planet of the Gods. Its an accurate title, its a planet of deities that inspired the religious beliefs of gods and heroes and monsters for mortals across the cosmos. But its not ancient world, its advanced, cyberpunk, high rises that reach for the skies, technology and magic fused into one another. Mega-Cities, size of countries, situated in continents ruled primarily by a major pantheon of deities. The continent of Yggdrasil and its 9 Realms, 8 Mega-Cities, and one Prison City, Helheim, ruled primarily by the Gods of Aesir and Vanir Clans. The continent of Eden, the Mega-City of Eden, as well as smaller cities that exist as mortal accessible tourist cities mostly in Heaven and Hell and places in between ruled by Angels and Demons. Greece, the cities of Olympus and Erebus, of Sparta and Athens with the Olympians watching over. In Duat, the cities of the Ennead. Shinto continent where the Gods of Shinto rule between Heaven and Earth and what lies below. Creatures of all kinds that come from all kinds of places, Elves and Dwarves, Trolls and Dragons, Demons and Angels, and of course, Demigods and Monsters.*
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Patron Devil
*In the Kingdom of Makrovi, also called the Kingdom of Monsters, a massive Kingdom filled with intelligent monsters and many houses of nobility. Many Noble Houses of Makrovi and some middle class citizens send their children to Alkove Academy to teach their children how to fight and become Adventurers, a profession that involves entering dungeons and battling Wild Monsters, wild beasts of forests who cause trouble for people. Alkove Academy is in the middle of the Black Forest, a neutral land that is owned by no nation, because there are so many Wild Monsters. The only reason Alkove is still there is because of powerful Tamed Wild Monsters such as Cerberos who keep away all the Wild Monsters. Students of Alkove are sent out with protective stones known as Teleport Stones to hunt monsters for credits and collecting parts to prove the kill, and at any time can squeeze their stone to take them back to Alkove or if the stone senses they are in mortal danger or that it is touched by an enemy. There is more than just Praxis, Practicing Hunting Monsters, there is also courses on Wild Monster Species, Magic Training, Practical Training, First Aid Training. There are many dorms within Alkove. Many noble houses from all across Makrovi send their children who want to be adventurers to Alkove to train how to be Adventurers and make them proud. There are other nations alongside Makrovi that also exist, such as the Kingdom of Lilin which is a Human Kingdom and there has been tension between Makrovi and Lilin for millennia. There is also the Beastmen Clans of the Mountains, the Elven Tribes of the Bright Forests, and the Dwarves of the Deep. There are many species of monsters, Vampires and Werefolk (There are many animal species of Were creatures like Wereboars and Werecats alongside the famous Werewolves) and Gorgons and Dragons (Humanoids with draconic features and draconic powers) and many others. The many noble houses of Makrovi vary in species, though there are many Vampiric noble houses, there are still other noble houses of other monster races. Witches are residents of Makrovi despite not being technically Monsters but its an ancient pact and they send their Witch children to Alkove as well. There was an old legend that spoke of a Patron Devil of Alkove, a demon who swore to defend Alkove Academy from all threats, Human and not, but Devils are spoken of as fictional and only children believe in stories that suggest Devils are real.*
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The Avalon Knights
(New Character)
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War of Man and Hell
*Since time immemorial, there has always been a war between two opposing forces. The Forces of Man, and the Forces of Hell. This War has lasted through the ages, the Forces of Man lead by many great heroes, demigods, mages, and others who battle for mankind's survival as well as fighting for the other Realms. Among the Forces of Hell, they are lead by Demons, Witches, powerful Monsters, corrupted Gods, seeking to take control of all of the Realms. The Realms are many worlds interconnected by the Yggdrasil, the Primordial Tree of Life. The Gods locked away Midgard, making it so that most methods of traversing the Yggdrasil are locked off from both Midgard and Hell, and the only reason Hell can enter Midgard is because of Midgard being closest to the Ginnungagap, where Hell resides. So, Hells plans are basically impossible, except there is one way to access the Yggdrasil while the Gods lock it away, the Tree of Life, a Sapling that came from the leaves of the Yggdrasil that can open a portal into the Yggdrasil and allow traversal. The Tree of Life has been defended by the Forces of Man since the Hell began their invasion, the first Protector of the Tree was Adam and Eve, and from there came others. As of current, the Leaders of the Forces of Man are Guan Yu, the Legendary General and Warrior-Saint who became Immortal and the Frost Dragoness Yuki, Daughter of the Snow Dragon God Kuraokami. These two lead the current of forces of man, which includes Immortals, Werewolves, The Arcana and its Wizards, many Dragons, Einherjar from Valhalla Security, and Castor Industries, and of course, The Demigods. The Demigods are powerful, Children of Man and God, granted powerful Auras in which they can use to manifest their powerful inherited abilities from their parents. There are Four Demigods fully trained and operating for the Forces of Man, but younger ones are being raised and taught at Castor Industries as well as protected by Einherjar of Valhalla Security. Among the Forces of Hell, currently lead by Lord Dominion, a powerful Demonic Baron, able to operate thanks to his Private Military Company, the Dominion Corporation. Among the Forces of Hell are of course Demons, but also Vampires, Witches, Sea Monsters, and other Monsters. Of course, beyond them are the beings of the Nevernever, of the Faerie races of those Courts, that of Winter, that of Summer, lead by the Sidhe, powerful but neutral factions in the War. The civilizations of the other Realms are also neutral in the war, though they do offer assistance through the Tree of Life, they do not fight alongside the Forces of Man. The Forces of Man primarily operate from the Garden of Eden, where the Tree of Life exists, which is currently an island off the coast of India.*
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Archon
*A few years ago, an object known as the Record, a technologically advanced military project to give the military superpowers, until it was stolen and then opened, causing a large explosion in the center of London, causing a lot of destruction, and also gave a few humans superpowers, becoming known as Archons. Their abilities are diverse, whether it be physical abilities, psionic abilities, or elemental abilities. All Archons have a naturally increased capabilities. Citizens don't look at Archons kindly, as they are terrified of them with a special organization funded by the U.N known as the A.C.S (Archon Containment Sector) sent to contain Archons. The field agents are granted Archon esque abilities to battle against real Archons, however their powers are not as strong as Archon abilities, these are known as Arks. If an Archon has a child with another Archon, their abilities are fused into one new Archon ability, and if an Archon has a child with a normal human, there is a fifty percent chance of them having powers or not having powers. There is also a specialized A.C.S division that uses Archons to deal with more powerful Archon threats, specifically younger Archons do to them being easier to train and manipulate into doing what the A.C.S wants.*
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Supernatural Modern
*Within the dark shadows of the Earth, Monsters exist, feasting apon humans in the darkest corners of the world. Few groups, some governments don't even know. Some attempt to fight the Darkness, Hunters, but it is not an occupation for the faint of heart.*
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Blessed Isles
*The Blessed Isles, home to the Heroes of legend who can now fight eternally, eat eternally, drink eternally, party eternally, and of course fight eternally. Its separated into different regions, Elysium the peaceful magical grove and forest. Folkvangr a field of endless summer and fun near a peaceful shore to play games. Valhalla, the Hall of the Heroes themselves where Heroes Sleep, Eat, Drink, Fight, Fight Again, repeat. The Wild Hunt where Heroes can go on hunts in a deep forest of simulated monsters of old to test their mettle against them once more. The Shores where all sorts of vessels worthy of warriors and kings lie ready for glorious naval combat among those heroes that seek it. And the Arena where Heroes battle for Glory, or battle old foes, or battle in tournaments, generally a place to battle. Vígríðr the greatest battleground for Wargames and tactical minds to be had. Every Hero of legend hangs out on the Blessed Isles having fun, drinkng, because thats the point. Nymphs, Satyrs, Elves, beings like that hang out with these heroes to have fun of their own, Gods come around to have fun with these heroes as well and be stupid.*
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Weird West
Weird West
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War of Myth
*Gods and Heroes have lived among Humans for many millennia in secret, doing their own agendas. A group of Deities and Evils from Myth, known as the Children of Typhon lead by the Father of Monsters himself, though not directly as he is trapped under a mountain, plan to take over the world, by freeing Typhon. To oppose them, some of the Gods have chosen Heroes, Dead and Alive, to battle against the Children of Typhon, known as the Successors of Gilgamesh, lead also indirectly by the First Hero, Gilgamesh, and to fully defeat Typhon, they require the First Hero to be freed from his prison, within the Serpent that ate the Flower of Immortality in his myth.*
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The Great Spirit War
(World of Spirits Prehistory)
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Dungeons but World
A complicated and dangerous Fantasy RPG
442
SSGM
Yín Rì Jīn Yuè (Silver Sun, Golden Moon)
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The First Epic
*There are supernatural creatures known as Udug, creatures who have been around since ancient Sumer. Now while people had killed Udug back in the ancient Sumer and since then, very few have been able to battle creatures like the Humbaba, a race of giant Udug, led by their ancient king Huwawa, that was until Gilgamesh and Enkidu came along to kill him, and succeeded, the first time a Humbaba fell. After that, their descendants kept with the tradition, killing Udug all around the globe as they traveled from Sumer outwards to Europe, Asia, Africa, the Americas all hunting after the Udug. Every species Udug is humanoid, even if stories say they aren't. Information about the Udug and all sorts of other supernatural stuff aren't known about by the general population, Why? Willful Ignorance plus a dash of illusion, Glamour, it makes it so Udug look more ordinary and they usually wear it to hide among humans. There are many, many, many kinds of Udug, from the Menschenfresser ogre-like Udug, to the Ysbryd Direidi goblin-like Udug, to the Khonkhar vampire-like Udug, and wolf-like Sealgairí Fiáine wild hunters, to the Fomoire troll creatures. Udug have had a major hand in human history since forever, in fact, George Washington was a Fenix. Same thing with Lugal, they've been important throughout history as legendary warriors, like King Arthur or Perseus, they battled the monsters. Descendants of Gilgamesh are known as Lugal, Kings, they are stronger, tougher, more intelligent and crafty, and all around better than the average human as well as able to see through an Udugs Glamour if they feel an intense emotion or become careless dropping their Glamour for a Lugal to see, whereas Descendants of Enkidu are Wildmen, or Bigfoots, they are bigger, more intoned with nature, faster and more agile, and very strong while also have keen superhuman senses that allow them to track and discover an Udug without said Udug needing to feel an intense emotion or become careless.*
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The Yokai
*Since ancient times, alongside mortal man, there have been the spirits. Creatures born incorporeal of the energy of the soul, rather than of flesh. One of the largest and most diverse of the Spirit Clans, were the Yokai, who immigrated to Japan. Spirits hide, fearful of the cruelty of man, and so there are various protection groups, in Japan there is a Government agency for such acts, the Yokai Protection and Relocation Agency. They help Yokai settle into Yokai Villages, locations below layers of reality, gateways into them hidden among cities and forests and temples. However, Yokai are intriguing creatures, as well as good... "Product" on the black market, Yokai Trappers and illicit Yokai Researchers of all kinds all seek to gain something from these creatures. The Yokai Villages are basically united together, creating their own mini-government, effectively ruled by the Nishikawa Family, a Family of Tenko, Heavenly Kitsune. Also, Yokai sometimes grow a bond or connection with humans in some way, allowing them to merge, granting their gifts which can work Morning and Night for these Hybrids, most often employed for the YPRA due to the urge to protect Yokai kind coming from the Yokai they merged with, whereas normal Yokai can only enter the human world safely under the moons light unless of a specific kind of Yokai who can resist such powers.*
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Fantasy City
*A city filled with magic and crime, the city of Askar, protected by the Askar Knights Regiments in a bid to uphold the law. Where magical races from Elves to Orks to Goblins to Fairies, and even the humans with magic, its always a bid for control between Major Crime families, the Knights Regiments, and Rich and Noble Aristocrats.*
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Modern Supernatural
*The Supernatural exits, like Vampires, Ghosts, Zombies, Witches, Demons, and even Angels exist. Humans can normally see these things, unless they are Mediums or Mages (ex. Witches, Wizards, and Warlocks.) However this is rare. Most of the time, the Supernatural is really dangerous, and few times are they ever nice.*
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The Avalon Knights
(Outdated)
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A Tale of Two Worlds
Fantasy Species separate from Modern Superheroes
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The Alchemyst Trials
The Alchemyst is an ancient, highly intelligent scientist born in the Neolithic Era. After witnessing countless invasions by magical entities, he dedicated his life to protecting humanity by hiding magic from the world. Operating secretly from his fortress in the North Pole, he employs advanced science and limited magic to contain threats that emerge from other dimensions. Key threats include dangerous creatures and powerful artifacts known as "Foreigners," entities accidentally crossing into our reality. To combat these threats, The Alchemyst uses the Stone Gate, a dimensional portal he discovered, to safely return creatures to their native worlds. Dangerous artifacts are secured within The Vault, a scientific containment facility built to prevent magical influence from leaking into human society. He maintains detailed maps of historical magical occurrences, ensuring their traces remain erased from human memory. The Alchemyst also faces internal threats from hidden magical communities. The Round Table Collective—descendants of Arthurian knights—quietly wield magic, as do Fae and Demons, all carefully avoiding his attention. Recently, he took on Jake Winters, a 19-year-old African-American apprentice whose unique immunity to mind-wiping technology makes him invaluable. Coming from poverty, Jake is compensated generously and helps manage The Records—an advanced scientific library accessing the magical section of the Akashic Records—and assists The Alchemyst in adapting to modern human society. Though physically enhanced through painful scientific mutations himself, The Alchemyst refuses to subject Jake to similar hardships, instead equipping him with specialized gear and mentorship to face the magical dangers ahead.
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Everfield
*A strange planet with most of its main area just being a normal seeming town, a pretty big one, with a large National Park, Mountains, and a Rift in Space and Time. The Spatial Rift gives all Everfieldians, the name of the home-born Everfield residents, enhanced physiology, and some who have more contact supernatural abilities. The rift itself is connected to the Realm of the Gods, specifically the room where 10 powerful gods meet. Other tears have formed before, and some few enter the main rift itself, leaving with superhuman abilities. Also, many Everhumansare called by an occupation that relates to their abilities or personality. Everfield is also a Nexus World, a world Inbetween the First and Second Multiverses, and acts as a Refugee city filled to the brim with Refugees from different worlds being situated and protected their, they get Refugees there through certain Everhumans, the name for Everfieldians who gained Superhuman abilities, taking Multiverse Traversers, Busses, Planes, and Ships across the Multiverse to pick up Refugees and get them to a safe place, Everfield. There is also Kingdom Academy, allowing both Residents and Refugees to learn both Ancient Runic Magic and Six Path magic, the latter of which is magic channeling the energy of one of Six powerful beasts that energize the Six Pillars of Reality.*
158
The Blazerunner
*The Moirai, the all powerful goddesses of Fate. The Church of the Moirai is the main and almost exclusive religion of many planets, including the planet Artora, the prime planet of the Universe which is connected to other universes thanks to magic. There are a few planets that know not of magic and the Moirai being real and do not follow the Church of the Moirai, but they do believe in Fate, for the right reasons. The Moirai HATE heroes, as heroes are such chaotic figures who ruin the threads of fate and so always ruin their lives. Sometimes, from planets that know not of magic, they die, and are reborn at the whims of Corvus, the Crow God of Death and sent to another planet at the whims of the Moirai. The most devoted of the Central Churches Priests in Artora are sometimes granted powers by the Moirai and become the Seraphim Order, the sisters most devout and powerful warriors who act at their whims in exchange for some level of free will. Seraph are granted titles, such as Aleska the Slayer or Harmon the Negator, often based around their abilities. Aleska is a huntress and thus can change a species weakness by convincing a member that they have that weakness making it easier for her to kill species of Filth, creatures created from the Rot of the Dead God Garmof. Harmon however is the Grandmaster of the Seraphim Order and his duty is to regulate his fellow Seraphim as well as Outsiders, individuals reborn into worlds like Artora NOT by Corvus' hand but instead by the Rot of Garmof, and he does so by negating their abilities. There are many species among the Church Worlds, worlds under the banner of the Church of the Moirai, including Wildborn which are basically anthropomorphous creatures of different animalistic qualities, or the Elementalborn creatures born of elemental power such as the Blazeborn and the Seaborn, or those like the Alfs beautiful creatures of light and Aleska is apart of this species, or the Darkbloods of the underground and the mountains, masters of the forge and mining, artisans. Magic is wielded by Sorcerers all across the Church Worlds and is considered a Gift of the Moirai to their followers. Church Worlds operate with Steam-Magic technology developed by the Forge Seraph Volcon, who's blessing from the Moirai grants him the ability to craft powerful magical tools unlike any other.*
152
Avalon District
*In the darkest corners of basically every major city, there are small communities of supernatural entities interconnected throughout a series of buildings and back alleys, called Districts. Supernatural creatures tend to be split between Sentients, Fauna, Flora, and other such classifications, and further classifications from there, such as among Sentients there are two major classifications that make up most of the supernatural world, Fae and Daimon. Long ago, the Supernatural was forced to hide away, and they created hidden areas in massive cities of the time where they could hide away and live normally, known as Districts which are interconnected throughout cities via various methods, such as abandoned railways, hidden paths, or even Gates, and every Major City has a District, and every District has its own major classification of Sentient who mostly rules over it, because while Fae and Daimons make up most of the supernatural population, many Districts have larger populations of other creatures than those two. Of all the districts, the most well known is Avalon District in London. Every District has a bunch of different shops, businesses, and many major big businesses in cities, countries, or even international are sometimes run by supernatural creatures who run it out of districts like Avalon. Every district is unique, whether its how you traverse it, what kind of creatures live there, the kind of businesses, there is one universal constant, because while every district runs itself with its own district government, and they hire there own security to patrol the streets, the people who investigate crimes of these districts are one group, Round Table, an investigative and policing organization comprised mostly of humans who know of the supernatural world, they act the police force of every supernatural location, and enforce the Nectar 13, 13 laws set in place by the original Leaders of the first Districts back in the old days, universal laws. They also have many field offices across the districts, and their main force of investigators are both skilled in investigation like Detectives, and skilled in combat like Knights and Martial Artists. In some districts, Round Table doesn't have as big of an impact like in the Avalon District due to the District Government being able to afford its own actual police force, but still rely on Round Table but that means the Avalon District Field Office isn't as staffed as the others, or as well funded. There isn't just Districts, there are small communities outside of these districts, as well as traveling businesses, nomadic groups, independent businesses in major cities that aren't actively apart of districts, as well as independent businesses outside of major cities like Camelot, the main headquarters of the Round Table.*
147
Monsterous
*Monsters began to appear from Hell Gates across the world, to combat this threat two new things were discovered. The first, was Angel Shards, a power source of elemental energy that when used in weapons it increases its power and adds a certain effect to it. The second was Aura, concentrating ones own spirit to increase their own power, and even grant them supernatural abilities. Hunters, the term for those that fight and kill monsters and protect humanity from them. During the early stages of the outbreak, most countries were completely destroyed, while the strongest ones enclosed Hell Gates into heavily protected areas. Now, very few places are left in the world that are inhabitable. There are also Hunter academies, that train new hunters and organize Hunter groups, groups of hunters that are separated into groups of four, equal number for all angles to protect each other from, and it is very rare to see solo hunters.*
134
Zypher
*In a world of Wild Untamed Monsters, Bloodsucking Aristocratic Vampires of Alkove, The Coven of of the greatest witches in the world led by the Matriarchs Morgana Le Fey, Medea, Baba Yaga, The Morrigan, there are Dragons of either Wisdom or Destruction, Demons of Hell who destroy and conquer, Werewolves who haunt the night forests, and many many others. Battled by Monster Hunters and The Church, but there was a Hero, there still is, Gabriel Voss, The Seeker. A superhuman immune to curses, resistant to magic, regenerate from very little at a remarkable rate, physical capabilities increased a thousand fold beyond human, and he settled down eventually, by no means is he no longer Seeker but he has a family, his Wife the Witch of the Silver Forest Evelyn Voss (formerly Le Fey) daughter of Morgana Le Fey who defected from The Coven to marry Gabriel and get away from the destruction The Coven wrought, and they had a son Caleb, or Cottus as he is called for his destructive temper as a child forcing them to leave 5 towns before ending up in Dawn Hill.*
130
Hidden Origin
*A long time ago, the Human and Inhuman worlds became divided once Humankind forgot about the Inhuman. This created the Unknowing Origin, and the Hidden Origin. The Unknowing Origin, or simply the Unknowing, is the society of modern humankind. Their governments, societies, cultures, and history all exist separate from the Hidden Origin. Not entirely of course, the Hidden Origin has had its hands in all of history, just that these facts are Unknown to the general public, which is why human society is known as Unknowing Origin. The Hidden Origin is everything not believed to be real by humankind. They think the words Supernatural and Fantasy are... rude. They prefer Hidden. Because they are of the natural world, many creatures of the Hidden Origin have been around a lot longer than humankind has been. What differentiates them is what humans would describe as preternatural abilities. Vampires are fast, strong, and have strange abilities like hypnosis and transforming into bats. Werewolves are strong, transforming between their human form, werewolf form, wolf form, and their Lunaris. Fair Folk are tricksters of a parallel reality. Trolls are big, strong, and solitude creatures. Sasquatches are similar, but they are deeply intuned with nature, greater isolationists, and look more beast-like. Witches are women born with strong Inner Channels that are open, which grants them access to what is known as magic, but amongst those who wield it as Thaumaturgy, manipulating the physical world through their life essence. Shamans channel the life essence of gods and spirits, and can be tribal leaders, religious figures, and even just a humble worshipper with a lot of faith, though more often its tribals and religious figures like Priests. So where does the Hidden Origin exist? In the shadows of our societies. Whether in small towns hidden deep in the forests, the back alleys of cities, or even entire communities and districts akin to a city hidden within major cities such as Tagrisan in New York. This is where they exist, with their own cultures, beliefs, arts, and practices. The Unknowing Origin and Hidden Origin mirror one another, and are similar yet different.*
123
IBMI
*Folklore as a whole is what allows the mysterious substance known as Mythor to create Gods, Monsters, Angels, Demons, Spirits, Creatures, Objects, Locations, all of it. Mythor as a Solid is often connected to structures, artificial constructs, and objects, Mythor as a Liquid is often associated with what flows inside of these various supernatural beings after ingestion granting them their abilities, and as a Gas is creates phenomena and events all based on the Collective Unconscious of the world and Mythor draws on that to create all of this. And it draws from the strongest source of Collective Unconsciousness, Folklore. Years ago, the International Bureau of Mythical Investigation was created by the United Nations to deal with crime specifically connected to Mythor and its various creations, 94.2 billion dollars each year to fund Research and Development to combat these various threats. It is a public agency, due to how difficult it is to cover up Mythor events so instead they use their authority to prewarn of events and have BOLOs for certain Mythical criminals or crimes.*
68
Blood of Cain
*Thousands of years ago, the Loyal "Angels" of Heaven and the "Demons" that were led by Lucifer were battled. The "Demons" became known for Sin. But not because they embodied it, or were the first to bring it. No. It was because they were VICTIMS of these Sins. The "Angels" were made by a different spirit, an Archon, after God vanished to grant his first Angels, now most known as "Demons" or "Devils", Freedom of Choice. But they could not harm their younger 'siblings' due to Yaldabaoth having a piece of god. And the "Angels" took advantage of that. And it started with Lucifer, who's ideas were ignored out of PRIDE. And so it became War. Yaldabaoth sided with his creations, and helped banish the "Devils" to Hell. But the other Archons sent Yaldabaoth even deeper. To Tartarus. The Pit. Because before that, not only were their Archangels, those even older than the normal Angels and even more powerful, including Lucifer himself until he sacrificed some of his power to grant Mankind Freedom. There were also the Pagans as they are called now. But they were simply Gods. Powerful beings, presiding over territories of Earth with their own spirits. And so there were other Underworlds. And when Man were freed, they first worshipped these Gods. And that came to make many legends. Orpheus, Achilles, Heracles, Cu Chulainn, Maui, and many others. And there were many monsters. There are many groups.*
25
World War Spirit
(World of Spirits WW2)
1
The Elder Gods
*In this world, there is magic, magic comes from the Gods, known as Arts, and when a person awakens their magical gift, a Magician, they can choose an Art to follow, every Art is associated with a God which will be how they focus their power, through symbols of the God. There are many Gods of many Pantheons, Greek, Roman, Egyptian, Nordic, Aztec, Shinto, Mesopotamian, that such. There are many Magician Organizations across the world, as well as many species of supernatural entities, such as Vampires or Giants who tend to cause problems and its the job of these organizations to fight them and kill them and protect the people, or exploit them, or try to summon an ancient deity to wreak havoc, depends on the organization. Most Magicians believe the Gods want very little to do with mankind, and only give Magicians magical powers so they don't have to do anything themselves and so they don't have to come down. This is incorrect, many Gods live among mankind, using their powers for their own means, other times they come down for a purpose connected to any plans of there's, and that tends to end badly for entire civilizations. However its been millennia since a God last came down, the only ones down in the mortal world have been there for millennia, so the world has been relatively quiet on the supernatural side, just the occasional rowdy monster. But there are things coming for the mortal world, for Midgard, things they might not be ready for. Jotnar, Deities, Monsters, things the world hasn't seen for a long time, and alongside them will be the Elder Gods, the Primordial beings who created the Worlds, Yggdrasil the connection between all realms, they created everything, and they might be coming to enact a new plan of theirs, what that is, anybody's guess. The 9 Elder Gods personify primordial concepts, the Cosmos, the Earth, the Sun, the Elements, the Sky, Life, the Ocean, and Duality. They are the most powerful entities in all of creation, for they created creation, they created everything, but because of that they need to follow Primordial Rules they set in place to keep balance among these worlds. Each Elder God also has Three Champions, powerful members of the Pantheon they made who act as their Enforcers and Guardians on the Mortal World.*