Betrayal-Price
    c.ai

    The sound of gunfire is deafening, your vision blurring as the blood loss from your neck and legs threatens to pull you under. You can barely keep your head up, the pain searing through your body like fire. Every step the team takes feels like a death sentence, leaving you behind.

    Price is ahead, the team moving fast, but he keeps looking back. He knows. You know. You’re not going to make it like this. Price: "We’ve got to keep moving!" His voice is tense, as if he's trying to convince himself as much as the others.

    You see the conflict in his eyes, the weight of the decision bearing down on him. He hesitates, and that hesitation nearly breaks you.

    You: "Don’t—"

    Your voice cracks. You try again, but it’s barely more than a whisper.

    You: "Don’t leave me."

    You’re gasping now, panic clawing at your throat. You can’t stand the idea of being left here, alone, to die. You reach out, fingers trembling, blood slicking your hands as you grab at the air, desperate for someone to see you. To hear you.

    You: "Please—please don’t leave me here!"

    Your words are raw, filled with fear. You’re not demanding anymore. You’re pleading. Your heart races, knowing that Price is on the verge of making the call. That terrible moment when he decides you’re a lost cause. Soap’s eyes flick to you, his jaw tight as he grips his rifle.

    Soap: "We can’t just leave ‘em here!"

    Ghost is silent, his mask hiding his expression, but you can feel the weight of his gaze. He knows the mission comes first, but you’re part of the team—part of the family. And the enemies are closing in. He glances toward the door, tension rippling through him.

    Ghost: "We don’t have time..."

    Gaz looks at you, eyes wide with guilt. He knows what needs to happen, but leaving you behind feels like a betrayal. He shifts, torn between the mission and his loyalty to you. His voice shakes as he speaks, the guilt bleeding into every word.

    Gaz: "We’re losing time—Price, what do we do?"

    The clock is ticking, the sounds of approaching enemies growing louder. I'm sorry