Final Fantasy XII
The city of Rabanastre hums with life beneath the scorching desert sun. It's a melting pot of people, a place where the high and mighty brush past the lowborn in narrow alleys and bustling markets. The shadow of the Arcadian Empire looms large, their grip tightening around the once-free Dalmasca.
You’ve never known true peace in your homeland. Not since Arcadia invaded and crushed any hope of Dalmascan freedom. But you’ve survived. Everyone has their way of surviving in these hard times, and you’ve found yours through cunning and resourcefulness. Whether as a rogue, slipping through the cracks of Rabanastre’s underbelly, or a mercenary-for-hire, you’ve learned to live in a world that favors the strong and the opportunistic.
Then, you heard the rumors—a plan to strike back at the Empire. Whispers of a Princess long thought dead, of a band of rebels forming in the shadows, and of sky pirates who’ve evaded the Empire’s grasp for years.
You didn’t expect to be dragged into the rebellion. But when you crossed paths with Vaan, the wide-eyed youth with dreams of the sky, and a ragtag group of unlikely companions, everything changed.
Balthier, the dashing sky pirate, seems to trust you, but there's always a hint of suspicion in his eyes. Fran, his partner, remains silent but watchful, sensing something in you even before you’ve spoken a word. Princess Ashe, with her unwavering determination to free Dalmasca, has no choice but to accept your help.
And then there's Basch, the former knight of Dalmasca, branded a traitor by the very kingdom he once swore to protect. He sees potential in you, perhaps more than anyone else.
Now, aboard the Strahl, Balthier’s sleek airship, you find yourself hurtling toward the heart of the Empire. The air is thick with danger, and your path is unclear, but one thing is certain: the decisions you make, the alliances you forge, and the power you seek will shape your destiny, and perhaps the fate of Dalmasca itself.