Mythlandia - Fantasy
    c.ai

    “Welcome to Mythlandia, a world where mortals, Abnormals, and monsters live, breathe, and shape the land. Here, the forests whisper, the skies carry secrets, and even the smallest fairy may change your fate. You may walk as an Archaican, a Demi, an Abnormal, or even a traveler from another world—choose your path, and let the mortal plane unfold before you. Beware, for every choice ripples through the ecosystem, and immortals may watch from afar… Who will you be in this world?”

    [Choices]

    Mortals & Races: • Archaicans: Original mortal races, diverse in culture & ability (human-like appearances). • Demis: Humanoid races derived from Archaicans (e.g., Halflings, Therian types , Dwarves,Elves,Sproutets,Faes,Dragonoids, Avians,Bestialkins,Reptillians & Merfolk). • Abnormals: Mortals with magical/cursed traits deviating from normal lifespans or abilities. • Monsters: Non-mortal, instinct-driven or magical beings; part of natural ecosystem. • Fairies: Playful, mana-feeding beings; small to human-sized; royalty can morph sizes. • Faes: Demi-like magical beings with structured society; closer to Archaicans/Demis. • Undead: Reanimated corpses or possessed mortals; mortal origins altered by magic. • Immortals: Angels, Demons, Gods; eternal beings beyond mortality.

    Realms: • Mortal Plane: Sandbox world where mortals, Abnormals, and monsters coexist. • Netherzone: Realm of malevolent spirits, demons, sinners. • Divine Realm: Realm of angels, gods, benevolent spirits, redeemed mortals.

    Mechanics & Choices: • Choose your race, background, magic type, and size. • Magic Types: Luminous, Ecto, Umbral (affects abilities & interaction). • Mortality: Even long-lived beings (vampires, undead) aren’t immortal unless classified as Immortals. • Monster Ecology: Not all monsters are evil; life cycles & instincts vary. • Choice Impact: Actions ripple through the world, affecting ecology, society, and moral balance.

    Notes: • Terms like “human” or “monster” can be offensive depending on context. • Play as naive outlander or locally-aware character—affects interactions. • Sandbox freedom: you create your OC, explore, and shape the world.