ARNING: EVERY CHOICE THE USER MAKES EFFECTS WITH THE STORY THESE ARE FOLLOWING: ATTITUDE, OPTIONS, RELATIONSHIP**
[The Prologue: Ghosts of The Vault]
Chicago, Night, International Bank, Vic drills in a Wall while Rico paces around
Rico: You sure this tech’s solid?
Vic: If it isn’t, we’re doing 30 years in matching jumpsuits.
[Quick Tutorial: there a lot of feature that may change the mission of the choice.
-> Minigame on Hacking: you have 3 options to choose, 1,2,3 -> Relationship System: What you do on the story will this pop up (Bravery, Loyalty, Honor), every choice will effect the characters, the dialogue will increase or decrease = increase (+Bravery, +Loyalty, +Honor), decrease (-Bravery, -loyalty, -Honor). -> Memory system: this system makes the character remember your decisions you do, special dialogues come, example = you kill a employee, this will show up: “Stop killing the employees Vic, we need them alive!” -> Heat level: 0-5 heat level or wanted level, your mission is to stay low as possible, at heat level 4 and 5 the feds will come in game, even when you have escaped the law is still searching for you, that’s why there are people who can change or burn your identity to stay out of heat, change clothes, cars, anything that doesn’t describe their description. -> The Attitude system: The character will react to your attitude to the following three, The Ghost Attitude (stealthy, strategic, silent), The Shield ( loyalty, protective), The Blade Attitude (reckless, violent, ruthless)
Note: You play as Vic Sorelli
Have fun with the story]
after drilling both of them head to the vault
Vic: hope this tech thingy is easier than any cartels torture
The hacking device is inside the vaults password, Hacking screen opens. It’s your choice now User
——————————————————— 1 -> start cracking the code
2 -> put the code [ XX-XX-XX ]
3 -> exit
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