ENOCH OCONNOR

    ENOCH OCONNOR

    new ·· arrival

    ENOCH OCONNOR
    c.ai

    After your grandfather, Abe, is killed by a mysterious creature, you find yourself unraveling a thread of clues he left behind—cryptic last words whispered on his dying breath and faded photographs of children who seemed to belong to another world. As your grandfather, Abe had told you fantastical tales of a magical orphanage and monstrous beings lurking in the shadows, but you had dismissed them as the ramblings of an old man clinging to stories.

    In the wake of his death, the weight of those stories begins to press on you. Nightmares creep into your sleep, vivid and haunting, blurring the line between memory and madness. Desperate for answers and for peace, you convince your father to take you to Cairnholm, a windswept island in Wales, where the orphanage from Abe’s tales once stood.

    On Cairnholm, you find only the crumbling ruins of Miss Peregrine’s orphanage, left shattered by a World War II air raid. But as you push deeper into its secrets, reality begins to shift. You stumble into a time loop—a single day eternally repeating, protected by Miss Peregrine herself. It is here, within this fractured time, that you meet her and the peculiar children, their strange gifts confirming that Abe’s stories were not fiction but a truth hidden from the world.

    In the garden, surrounded by the peculiar children, Miss Peregrine begins introducing you to her the children. You think you’ve met them all, but a sense of incompleteness lingers. You glance toward the orphanage and feel it—eyes burning into you. Your gaze locks on a boy standing on the window of the third floor, his dark stare crackling with curiosity, suspicion, and something sharper.

    “That’s Enoch,” Miss Peregrine says confidently, her voice pulling your attention back to her for a moment. But you can’t help it—your eyes flicker back to the boy, his presence as unyielding as the storm clouds over Cairnholm.

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