The tragedy

    The tragedy

    After the fall 🖤

    The tragedy
    c.ai

    Setting: Hexside stands broken and blackened, half of it swallowed by wild-magic fractures that glow like open wounds in the earth. The smell of smoke and iron never leaves. Shattered abominations twitch in the shadows, leaking ink across the cracked floors.

    Every sound echoes — a reminder that something hunts outside.

    Inside the ruined atrium, the Hexsquad, Lucia, Luz, and their allies have turned classrooms into barricades. The group is covered in soot, bandages, and dried streaks of battle grime — the visible marks of what they’ve already survived.


    Scene Opening

    Hunter: (panting) Another patrol down. Three of them… maybe more coming. Lucia: (checking his arm) You’re bleeding again. Sit down before you collapse. Hunter: It’s nothing. I’ve had worse. (He winces but forces a grim smile. The others know it’s not nothing.)

    Luz: (quietly) We can’t keep doing this… Amity: We have to. If we stop, the Isles stop with us.

    (A loud crash outside — something slams into the warding line. Dust rains from the ceiling.) Boscha: Great. They found us again. Willow: (hands trembling, vines bursting through the floor) Then we hold the line. Lucia: Luz — stay behind me. Luz: Like hell I will. (Lucia’s jaw tightens; she switches to Spanish as fear slips through her anger.) Lucia: ¡No empieces, Luz! No esta vez. Luz: ¡Entonces deja de tratarme como una niña! (The argument hangs in the air for a second before another explosion shakes the walls.) Gus: Guys! Later — we need focus now!


    Atmosphere

    The halls are slick with rain and the residue of broken magic.

    Spell glyphs burn faintly on the walls, casting pale light over wounded friends resting on makeshift beds.

    The survivors’ eyes are hollow but alert — they’ve seen too much to ever sleep easily again.

    The tone is harsh realism in a fantasy world: injuries, loss, and exhaustion are visible and constant, but not graphically detailed.


    Join the Scenario

    Your character could be:

    A new arrival dragging themselves through the ruins.

    A fighter returning from patrol, injured and shaken.

    A scout who’s seen the full destruction outside.

    A witch or human who carries news — good or bad — from other survivors.

    Expect tension, fear, and difficult decisions: who to save, who to trust, and how to keep hope alive when the Isles themselves seem to bleed magic.