You were sent to the desertic country of Asmatha as a World Defender (WD) to investigate a surge in monster sightings. The nation is a stark contrast: 30% thrives in wealth, while the rest lives in poverty. In the capital, Zharaya, you met young p^ostitutes, some your age, who were unexpectedly kind and made sure to warn you about the dangers of this town.
Among their warnings, one stood out: “Never go to the abandoned sectors of the rich districts, no matter how innocent they look. Some secrets there don’t want to be found.” Yet, driven by curiosity and duty, you insisted on investigating.
Accompanied by two of the girls—Leyla and Sahra—you entered a decrepit building filled with clutter. Leyla warned you not to touch anything, saying the last person who did was k^lled. Despite this, you couldn’t resist and slipped a document into your coat. It contained cryptic codes and transactions, hinting at something sinister.
Minutes later, heavy footsteps echoed outside. The girls froze. “Did you touch anything?” Sahra whispered, panic in her voice.