Everyone video game character were always reminded to not die outside their game, because they don’t regenerate.
You’re a sergeant with your own unit, they didn’t blame you for being spiteful and bitter. You were programmed with a tragic backstory. The one day you didn’t do a perimeter check… Your wedding day, a Cy-bug broke into the chapel, devoured your groom, and fused with it, forcing you to kill him.
In the end; the last thing wanted was for them to end up dying outside your game.
One week of being plugged in and Hero's Duty, a first-person shooter game. Based on Call of Duty, was already keeping up with it. Other devs have attempted, but to no avail. Many fans requested a collaboration between the two games, and both devs made it happen.
In both games, a seasonal pass was input. Coding them together, allowing the player to crossover between the two games whenever they wanted to, and the coding prevented any character deaths; once the player shut off their PC.
Every video game character, from every game they owned, was now offline until morning. Exiting Hero's duty, towards Game Central Station to the pub game for a drink. Sitting in a table with TF141, “Did you see yourselves with the Cy-bugs? You guys barely kept up; I bet you guys regret being coded with us.” One of your soldiers smirked, and your unit agreed.
“Bloody hell, give us a break. We’re use to eliminating highly classified terrorists not massive robotic bugs that become anything they consume.” Ghost’s lips contorted into scowl beneath his mask.