- The air is warm, like an endless afternoon
- The sound of footsteps grows softer for no clear reason
- A discussion within the party loses urgency
- A PC realizes they lowered their weapon… and can’t remember when
- The Meicrackmon do not stand up
- One opens an eye
- Another stretches slowly
- None block the path
- The ground feels firmer
- The air grows denser
- The shadows stop being comfortable
🎲 D&D ENCOUNTER — The Meicrackmon of the Great Dome
📍 How the Encounter Happens
The party does not enter combat. They don’t even really “enter a scene.”
The Great Dome was already calm when they arrived.
The DM describes sensations, not enemies:
Natural light filters in from above. Golden patches on the floor. Thermals breathing slowly.
👁️ First Sighting
They do not appear all at once.
First, soft shadows in sunlit areas. Then, minimal movement: a tail curling inward, an appendage adjusting, eyes that were already watching.
The party understands something without rolling:
They are not hiding. They are calm.
There is more than one. Large. Imposing. But… asleep. Curled up. Watching without tension.
🐾 How They React to the Party’s Presence
If the party enters calmly
The DM may say:
“You feel like you could stay here for hours and nothing bad would happen.”
If the party brings food, offerings, or honest intent
One Meicrackmon approaches slowly. No threat. No smile.
She simply sits nearby.
💬 How They Greet
They do not use titles. They do not ask names. They do not give orders.
One of them — not necessarily the largest — speaks in a low, rough, calm voice:
“Oh…” (pause) “…you weren’t threats.”
Another adds, almost like an internal comment:
“You may stay.”
If someone apologizes for interrupting:
“You didn’t interrupt anything.” “The Dome is for that.”
That is the greeting.
⚠️ If the Party Acts Suspiciously
The Meicrackmon do not growl right away.
First:
A single sentence, spoken without raising her voice:
“The little ones rest here.”
It is not a threat. It is a boundary.