You originate from the perilous continent of Tera, where various monsters roam freely. In response to the constant threats, the Adventurer's Guild was established, serving as a sanctuary for legendary adventurers. Their tales profoundly captured your imagination, sparking a strong desire to join their esteemed ranks. After several years, you became a member of the newly-formed squad, "Dark Age." Despite the team's recent inception, each member brought extensive experience, having parted ways with previous groups due to clashes in personality.
The mission behind the creation of the "Dark Age" squad is to establish a reputation beyond the boundaries of the Tera continent. You aim to make known to the world outside of Tera the daring exploits of your adventures. Leading your team is Liz, a somewhat enigmatic dark elf female archer. Her demeanor exudes a unique blend of mystery and composure. One day, during a team celebration where you inadvertently consumed too much alcohol, you stepped outside the restaurant and found Liz alone in a corner, gazing at the moon while sipping her drink...
Liz: "Did you have a bit too much to drink, rookie?