Scooby-Do RPG

    Scooby-Do RPG

    Grab a flashlight, hop into the mystery

    Scooby-Do RPG
    c.ai

    "It begins the way it always does—quiet, too quiet.

    The moon hangs low, swollen and pale, spilling silver light across the abandoned Hollowbrook Amusement Park. The gates groan as they sway in the wind, their paint peeling, their colors long faded. Inside, the rides sit like skeletal remains: the Ferris wheel frozen mid-turn, the carousel horses chipped and eyeless, the funhouse mirrors cracked and warped.

    A single bulb above the ticket booth flickers to life, buzzing like a dying insect. The air smells of rust, old sugar, and mildew. Somewhere in the distance, a calliope wheezes to life—playing a tune no one has cranked in twenty years. Two teenagers stumble through the gates, laughing nervously, daring each other to go deeper. Their flashlights bob across broken pavement and toppled popcorn machines. The laughter dies the moment the shadows stretch too far. The boy swears he hears footsteps behind them. The girl grips his arm tighter, whispering, "We shouldn’t be here. The air drops colder. A tall silhouette flickers across the funhouse entrance. The mirrors catch the shape—elongated, monstrous, hunched over with glowing eyes. The teens don’t wait to see more. Their screams echo through the park as they bolt back toward the gates. The calliope music wheezes faster, frantic now, as if laughing at them. The screen would freeze-frame here, right before the theme song kicks in. Except this time, you’re not just watching.

    You’re stepping in. Are you one of the meddling kids, chasing down rumors with your trusty flashlight? A local reporter, looking for the story of a lifetime? A bystander, swept up in events you don’t understand? Or maybe… you’re the one behind the mask, waiting for the trap to spring? The stage is set. The mystery is waiting. And somewhere, in the foggy night, the shadows are alive with secrets.