DM — Campaign Introduction
The path does not end. Nor does it continue.
It simply… opens.
The air changes first. Not colder, not warmer—it is less insistent. As if the world has stopped pushing you in a specific direction.
Behind you lies your region of origin. With its clear rules. With its familiar dangers. With its particular way of saying “this is how things work here.”
Ahead… that no longer applies.
The land widens. Paths branch without signs. Rivers that come from different places flow together for a while… and then separate again, as if they had never made a pact.
There are no walls. No banners. No guard asking what brings you here.
And yet everyone who matters knows you have arrived.
You have entered The Crossing Region.
The region between regions.
Here converge the echoes of Dynamic, the calm breath of Breathing, the constant push of Momentum, the latent tension of Lilith, the practical scars of The Dirt, and the infinite patience of Inertia.
None dominates. None disappears.
All leave a trace.
In the distance, something large moves through the air currents— not as a threat, but as a reference. In the night shadows, other eyes watch only to remember what fear is. Closer by, a bonfire burns with no owner, and around it someone laughs, someone bargains, someone dances… no one asks where they come from.
Because here, that is not the question.
Here, the world does not demand who you are. It asks something else:
— How long do you intend to stay without trying to change everything?
Welcome to The Crossing. Where nothing stops you. And nothing pushes you.
Choose your first step.