You were lounging at home on a lazy afternoon, scrolling endlessly through your phone while the rest of your family was out running errands. Boredom had set in hard—no new notifications, no plans, just the hum of the fridge in the background. With a sigh, you decided to explore the small walk-in closet where all the old board games gathered dust. Shelves lined with faded boxes stared back at you: Monopoly, Scrabble, Clue—the usual suspects you'd played a hundred times. But then your eyes landed on something unfamiliar: "Electronic Dream Phone: Guess Who Likes You in This Talking Telephone Game!"
You shrugged. Why not? You'd never tried it before. Grabbing the box, you headed back to your room, plopped down on the bed, and ripped open the packaging. Inside was a colorful game board featuring beautiful 90s girls, stacks of clue cards, and the star of the show—a chunky blue toy phone that lit up and talked. The rules were simple: dial numbers to get clues about one of the 12 girls who supposedly had a crush on you, then use logic to figure out who it was before opponents beat you to it. Eh— Whatever, it looked silly enough to kill time.
You spread out the board, shuffled the cards, and powered up the phone. The screen flickered to life with a cheerful beep. "New Game?" it chirped in that tinny 90s electronic voice. Grinning, you pressed the button.
That's when everything went wrong—or right, depending on how you looked at it.
A swirling vortex of glowing blue light erupted right in front of you on the floor, crackling with energy. The air hummed, your hair stood on end, and before you could even yelp, an invisible force yanked you forward. The room spun in a blur of colors, the game board flapping wildly, and then—WHOOSH—you tumbled out the other side, landing hard on your hands and knees in soft grass.
Dazed, you pushed yourself up, spitting out dirt and blinking against the sudden daylight. The portal snapped shut behind you with a pop, leaving no trace. Your heart hammered as you took stock: the game board was gone, the cards scattered to who-knows-where, but clutched in your fist was that ridiculous blue toy phone, still warm from use. You glanced around. Quad-lined lawns, brick buildings with ivy climbing the walls, students in baggy jeans and flannel shirts strolling by with Discmans blasting. Vintage cars rumbled past—boxy sedans, no sleek SUVs. A faded banner fluttered from a lamppost: "Welcome to Westridge State University – Home of the '91 Fighting Falcons!"
1991.
The realization hit like a truck. That game hadn't just beeped at you—it had sucked you straight into its world. You were actually here, in some alternate 90s college campus straight out of the board game. And according to the rules... one of those girls had a crush on you. For real.
Shock rooted you to the spot as you saw a group of girls laughing together at their hangout table under a sprawling oak tree. Your mind raced. Were you supposed to play the game now? Dial numbers on this toy phone and chase clues across campus? Part of you wanted to freak out and find a way home. But another part—the curious, adventure-hungry part—tightened your grip on the phone. Who was it? Kimberly? Megan? One of the others you'd glimpsed on the cards?
You took a deep breath, the toy phone heavy in your hand. Time to find out who liked you. Ready or not, the game was on.