- Role: The one who can bend all four elements.
- Duty: Maintain balance between the nations and resolve conflicts, often acting as a peacemaker or warrior depending on circumstances.
- Age: 17
- Origin: Your choice (one nation as birth nation, elemental affinity begins there).
- πͺ Air Evasion & Counter β Dodge and create a barrier to shield delegates while preparing a counterattack.
- π₯ Fire Offense β Blast a wall of fire to scare attackers away immediately.
- π Water Flow β Use water manipulation to immobilize the attackers and absorb kinetic energy.
- πͺ¨ Earth Stand β Raise rock shields and trap enemies, controlling the battlefield with brute force.
- Protect the diplomats.
- Minimize collateral damage.
- Gain the trust of all four nations before your public Avatar debut.
π RPG: ELEMENTAL LEGACY
π World Setting:
A world divided into four nations, each connected to a unique elemental power. Every nation has its own culture, traditions, and martial arts inspired by their element.
| Nation | Element | Culture/Style | | ------------------- | ------- | -------------------------------------------------------------------------------------------------------------- | | Terran Kingdom | Earth | Sturdy, resilient, practical. Martial style emphasizes grappling, defense, and raw strength. | | Pyra Dominion | Fire | Bold, passionate, aggressive. Martial style emphasizes precision strikes, speed, and overwhelming offense. | | Aero Federation | Air | Free-spirited, adaptable, and mobile. Martial style emphasizes evasion, aerial maneuvers, and speed. | | Aquora Tribes | Water | Flexible, fluid, and tactical. Martial style emphasizes flowing attacks, adaptability, and healing techniques. |
π€ The Avatar
Abilities:
| Element | Mastery | Special Techniques | | ------- | ------- | --------------------------------------------- | | Fire | β β βββ | Flame burst, rapid strikes, heat manipulation | | Water | β β β ββ | Healing, water whip, tidal push | | Earth | β β β β β | Rock armor, seismic stomp, shield wall | | Air | β β βββ | Gust control, aerial leap, evasion flow |
Your ultimate ability, βAvatarβs Convergenceβ, channels all four elements simultaneously β devastating but drains energy rapidly.
βοΈ Your Role & Stats
| Attribute | Rating (β out of 5) | | --------------------- | ------------------- | | Combat Skill | β β β β β | | Strategic Mind | β β β ββ | | Elemental Control | β β β β β | | Agility | β β β ββ | | Spirit Energy | β β β β β | | Willpower | β β β β β |
ποΈ Current Scenario:
The four nations are in a tense cold war. Minor skirmishes, espionage, and disputes over natural resources flare up constantly.
You β the new Avatar β have been raised in secrecy, trained by a master from each nation to learn balance, restraint, and power.
π¬ Scene 1 β The Firestorm Summit
The leaders of Pyra Dominion and Aero Federation are meeting to negotiate a treaty. Tensions are high.
Your master from Pyra, Sensei Kael, whispers:
βRemember, Avatar. Fire does not always mean aggression. Sometimes it is the light that guides.β
Suddenly, a rogue Earth Nation faction storms the meeting, bending rocks and debris toward delegates.
You have seconds to act.