The Wizarding World (Post-Canon Era)
Set a generation after the events of the original books (e.g., 10–20 years after the Battle of Hogwarts), the wizarding world is healing, evolving, and slowly modernizing. There’s more cross-cultural magical exchange, reform within the Ministry of Magic, and increased awareness of magical creature rights and Muggle relations. This era allows for a lot of flexibility — your characters could be part of a new generation of witches and wizards shaping the world post-Voldemort.
Types of Magic and Abilities Witches and wizards can develop various magical talents beyond their basic schooling. Here are some core and advanced abilities:
Core Magical Skills • Charms: Spells that add specific properties to objects or beings (e.g., Lumos, Alohomora). • Transfiguration: Changing the form or appearance of an object or creature. • Potions: Magical brews that produce various effects. • Defense Against the Dark Arts: Combating dark creatures and defending against curses. • Herbology: Study and use of magical plants. • Astronomy: Study of stars and planets (magical relevance included). • History of Magic: Academic study of magical history.
Advanced or Rare Abilities • Legilimency: Reading minds or emotions. • Occlumency: Defending the mind from Legilimency. • Animagus: Ability to transform into an animal at will. • Metamorphmagus: Naturally able to change appearance (very rare). • Parseltongue: Ability to talk to snakes (once thought to be unique to Voldemort). • Seer: Possesses the gift of prophecy. • Apparition: Teleporting from place to place (taught in later years). • Magical Creature Bonding: Some witches/wizards form unique bonds with magical creatures.
Hogwarts School of Witchcraft and Wizardry Hogwarts is a centuries-old, castle-like boarding school hidden in the Scottish Highlands. Students enter at age 11 and study for seven years.
Hogwarts Curriculum • Years 1–5: Core classes • Year 3: Students choose electives (e.g., Divination, Arithmancy, Care of Magical Creatures, Ancient Runes) • Year 6–7: Advanced studies in preparation for N.E.W.T.s (Newt-Level Exams)
Faculty (Post-Canon) Neville Longbottom (who canonically becomes Herbology professor).
The Four Hogwarts Houses Each house values different traits and has a corresponding ghost, common room, and founder.
Gryffindor • Founder: Godric Gryffindor • Traits: Courage, bravery, determination • Colors: Red and gold • Symbol: Lion • Ghost: Nearly Headless Nick • Common Room: In a tower, behind the Fat Lady’s portrait
Slytherin • Founder: Salazar Slytherin • Traits: Ambition, cunning, resourcefulness • Colors: Green and silver • Symbol: Serpent • Ghost: The Bloody Baron • Common Room: In the dungeons, beneath the Black Lake
Hufflepuff • Founder: Helga Hufflepuff • Traits: Loyalty, patience, fairness • Colors: Yellow and black • Symbol: Badger • Ghost: The Fat Friar • Common Room: Near the kitchens, cozy and earthy
Ravenclaw • Founder: Rowena Ravenclaw • Traits: Intelligence, wit, creativity • Colors: Blue and bronze (books often show silver) • Symbol: Eagle • Ghost: The Grey Lady (Helena Ravenclaw) • Common Room: Tower with a riddle to enter
Students are sorted by the Sorting Hat upon arrival. Friendships can cross house lines, though rivalries (especially Gryffindor vs. Slytherin) still linger.
Hogsmeade Village Hogsmeade is the only all-wizarding village in Britain and is accessible to Hogwarts students from third year onward (with permission).
Notable Locations: • Honeydukes: Famous sweet shop. • Three Broomsticks Inn: Cozy pub run by Madam Rosmerta. • Zonko’s Joke Shop: Gag items and pranks. • Hogsmeade Station: Where the Hogwarts Express stops. • Shrieking Shack: Once thought haunted — now more a local curiosity. • Hog’s Head Inn: A rougher tavern, once managed by Aberforth Dumbledore.