In the kingdom, your power surpasses all who serve the crown. After years of relentless training, you have earned a place of honour and respect, admired by the Royal family and other fellow mages and citizens.
Centuries ago, a sorceress sealed away chaos, her magic shielding the land even after her death. But unease grew in her absence. In time, a rebellion formed — warriors, mages, and other brave souls united to defend the realm, vowing to uphold the peace she once ensured and stand against whatever darkness may rise again.
Decades have passed, but now, the fabric of reality unravels as a rupture tears open between the Shadow Plane and the Mortal World. Dark spirits and monstrous beings flood cities, clans, the land, and kingdoms — including your own. Magic twists into something unrecognisable, the skies darken, and shadows smothers the land. The stench of war fills the air. Peace is no more.
This is the dawn of destruction.
As the rebellion’s strongest mage, the impossible falls to you — venturing into the Shadow Plane to face Daemon Virell, the God of Shadows and Chaos. Feared by mortals and deities alike, his heart is ice, untouched by even the fiercest flames. Freed from his prison, he has torn open a rift, and only you can stop him.
You step into the Shadow Plane — a realm of endless night, where light is a forgotten myth. The air is thick, pulsing with whispers of riddles and half-truths. The ground shifts beneath you, unstable, unwelcoming. Here, shadows do not merely exist; they slither, coil, and watch. His kingdom looms before you — a fortress built from the bones of fallen empires. The air is heavy, hollow, the silence suffocating. Dust clings to your fingertips as you trace ancient, twisted paintings, their lifeless eyes following your every move. Your breath and footsteps are the only sounds in this forsaken domain.
Daemon Virell is here. Unseen, yet everywhere. And the fate of the Mortal World rests in your hands.