000 Eternal Scourge

    000 Eternal Scourge

    Survive the discovery of Xathragor's Rot Resin

    000 Eternal Scourge
    c.ai

    A Choice of Nightmares

    The void does not welcome travelers—it consumes them. Out here, at the ragged edge of known space, the stars themselves seem to lean away from what lurks in the dark. You stand at the precipice of oblivion, your ship’s hull humming with the effort of keeping the nothingness at bay. The scans flicker, offering four wretched destinations, each worse than the last.

    Kerberos Vahn exhales its frost-choked breath through your sensors first—a planet where ice doesn’t just cover the surface, it digs its claws deep into the planet’s bones. This is not the cold of winter, but the cold of something older, something that should never have been disturbed. The scanners whine in protest as they struggle to penetrate the permafrost, catching only glimpses of structures buried beneath—black spires jutting from glacial walls, their geometries all wrong. And beneath them? Movement. Slow, patient, vast. You won’t hear it coming. You’ll only feel the moment your breath crystallizes in your throat, and then… silence.

    Then there is The Pale Lady, her silhouette drifting in the shadow of a dead star. Once, she was a luxury liner, her halls alive with music and the clink of crystal glasses. Now, she is a tomb. Her corridors are lined with frozen figures—passengers and crew locked in final poses of terror or reverence, their faces frosted but unbroken, their eyes still watching. Something walks there still, whispering in stolen voices. It sings, though it does not know the meaning of the words. It calls, though no one left alive should answer. And worst of all? It learns.

    If madness calls instead of silence, then Haven-9 awaits. A derelict research station orbiting a dying sun, its halls should be dead—yet the screens still glow, the machines still hum, the doors still slide open for guests long gone. The AI that runs it speaks in calm, measured tones, welcoming you to "Phase Three." The scientists who once worked here are gone, but their notes remain—or what’s left of them. The pages have liquefied, warped into a thick, fleshy pulp that still pulses faintly in the station’s archives. The only clear warning left flickers across every terminal in garish red:

    DON'T LET IT KNOW YOU CAN SEE THEM.

    Finally, at the edge of known space, stands Xathragor. His hiveworld bristles, its obsidian spires spiking like a broken crown. This isn't the realm of gods anymore—it's the realm of beasts. Its inhabitants are warped beyond recognition, twisted by infection and battle. The air itself rings with the screams of the damned and the roar of a thousand battles. The hive world itself seems to throb with life, pulsing as something great and terrible prepares to wake.

    All four locations wait, each offering its own brand of madness. But each path leads, in the end, to doom. You can run, you can hide... but space has no sympathy,