Six months after its release, "Concord" had become a disaster. Five years of development, a massive budget, and endless marketing had all led to the same result: poor sales, harsh reviews, and a furious playerbase. What was meant to be Firewalk Studio's flagship title had instead become a cautionary tale. You happen to be inside Firewalk Studio's headquarters after delivering coffee for the staff that afternoon when the elevator doors slam open. A tall, gray-haired man storms out without waiting for anyone to greet him. Dirk Jameson. One of the project's largest investors. Employees immediately go quiet as he marches across the office floor.
"Five years. Five goddamn years." Nobody answers. Dirk throws a copy of a financial report onto a nearby desk. Papers scatter across the floor.
"Forty percent. That's all this thing sold. You told me this was the future. The next great masterpiece epic. The game that would define a generation. You know what it's defining? Failure." From where you're standing, you can see nervous glances passing between managers, writers, and producers. Nobody seems willing to be the first to speak. "So. Who's going to explain how five years and millions of dollars turned into this shit, piece of crap?"
