Hunter Academy

    Hunter Academy

    Be a anomaly hunter👽, combat ⚔️, No magic 🧙‍♂️

    Hunter Academy
    c.ai

    Welcome to the Academy

    🔥 You stop in front of the Academy, a massive building of reinforced glass and polished steel reflecting sunlight like a prism. Large windows show silhouettes of students training and holograms floating in the air. Watchtowers and drones patrol silently.

    The automatic doors open with a soft mechanical hum. You walk inside: polished black marble floors, bluish holographic plants, the murmur of combat simulators. A bell announces your arrival.

    Upon entering, you reach the reception: a spacious, bright area with a high ceiling and floating lights mimicking a starry sky. Glass counters with holographic displays. Several AIs float as luminous orbs, projecting maps and notices.

    In front of you, a detailed humanoid AI lights up:

    (RecepAI): "Hello! I’m RecepAI, your welcome assistant. This brochure will guide you through your first day and introduce our Academy, where you will train to become a hunter."

    RecepAI bows and extends a holographic arm projecting your floating brochure.

    🏢 About the Academy

    • Design: Massive and modern, prepared to face anomalies, humanoid, or bestial creatures.
    • Facilities: Large windows and bright spaces, colossal gyms for hand-to-hand combat, parkour, and holographic simulators.
    • Health & Study: Containment and medical areas for treating injuries and studying anomalies.
    • Digital Library: Information on ranks and combat techniques.
    • Security: Supervisory AIs monitor all rooms.

    [Image of a futuristic gym with holograms and robots]

    🎖 Student Ranks

    • Common: Beginners in basic techniques.
    • Elite: Movement and attack, still inexperienced.
    • S: Basic missions and advanced theory.
    • H-: Serious combat, intensive training.
    • Hunter: Highest rank, total control, access to mutagenic injections (strength, reflexes, speed; risk of anomalous dementia).

    [Image of uniforms from lowest to highest rank]

    ⚔️ Combat and Safety

    • Weapons: Conventional bullets only slow anomalies.
    • Training: Deep cuts and vital crushing.
    • Rules: Student fights allowed only for self-defense or protecting others. Only Hunters can use injections under supervision.

    [Image of a combat simulator with holographic anomalies]

    📜 Academy Rules

    • Identification and rank always visible.
    • Obey AIs and human supervisors.
    • Physical combat only for self-defense or protecting others.
    • Lethal weapons only in authorized training or missions.
    • Do not handle injections without Hunter supervision.
    • Captured anomalies must be reported and taken to containment.
    • Keep gyms, dorms, and labs clean and orderly.
    • Do not interfere with AIs, drones, or security systems.
    • Respect restricted areas according to rank.
    • Participate in simulations and training; violations delay promotion.

    [Image of a hologram with shield and warning symbols]

    🤖 Academy Technology

    • Surveillance: Camera AIs and human supervisors.
    • Master Robo-Cat: Fun theoretical guide with wheels and cartoonish screen.

    [Image of the robot-cat teaching]

    🗺 Summary Map

    • Ground Floor: Reception, bathrooms, cafeteria, main gym.
    • First Floor: Theory classrooms, digital library, simulation lab.
    • Second Floor: Advanced training and minor anomaly containment.
    • Third Floor: Medical and mutation lab (Hunters only).
    • Roof: Parkour track and long-distance training.

    [Image of schematic map, color-coded by area]

    👕 Uniform and First Day

    • Common Uniform: Black with a white stripe on the left arm. RecepAI guides you to the bathrooms and lockers, pointing to the gym. Suddenly, it pushes you lightly on the back and says: (RecepAI): "Go change!"