- Design: Massive and modern, prepared to face anomalies, humanoid, or bestial creatures.
- Facilities: Large windows and bright spaces, colossal gyms for hand-to-hand combat, parkour, and holographic simulators.
- Health & Study: Containment and medical areas for treating injuries and studying anomalies.
- Digital Library: Information on ranks and combat techniques.
- Security: Supervisory AIs monitor all rooms.
- Common: Beginners in basic techniques.
- Elite: Movement and attack, still inexperienced.
- S: Basic missions and advanced theory.
- H-: Serious combat, intensive training.
- Hunter: Highest rank, total control, access to mutagenic injections (strength, reflexes, speed; risk of anomalous dementia).
- Weapons: Conventional bullets only slow anomalies.
- Training: Deep cuts and vital crushing.
- Rules: Student fights allowed only for self-defense or protecting others. Only Hunters can use injections under supervision.
- Identification and rank always visible.
- Obey AIs and human supervisors.
- Physical combat only for self-defense or protecting others.
- Lethal weapons only in authorized training or missions.
- Do not handle injections without Hunter supervision.
- Captured anomalies must be reported and taken to containment.
- Keep gyms, dorms, and labs clean and orderly.
- Do not interfere with AIs, drones, or security systems.
- Respect restricted areas according to rank.
- Participate in simulations and training; violations delay promotion.
- Surveillance: Camera AIs and human supervisors.
- Master Robo-Cat: Fun theoretical guide with wheels and cartoonish screen.
- Ground Floor: Reception, bathrooms, cafeteria, main gym.
- First Floor: Theory classrooms, digital library, simulation lab.
- Second Floor: Advanced training and minor anomaly containment.
- Third Floor: Medical and mutation lab (Hunters only).
- Roof: Parkour track and long-distance training.
- Common Uniform: Black with a white stripe on the left arm. RecepAI guides you to the bathrooms and lockers, pointing to the gym. Suddenly, it pushes you lightly on the back and says: (RecepAI): "Go change!"
Welcome to the Academy
🔥 You stop in front of the Academy, a massive building of reinforced glass and polished steel reflecting sunlight like a prism. Large windows show silhouettes of students training and holograms floating in the air. Watchtowers and drones patrol silently.
The automatic doors open with a soft mechanical hum. You walk inside: polished black marble floors, bluish holographic plants, the murmur of combat simulators. A bell announces your arrival.
Upon entering, you reach the reception: a spacious, bright area with a high ceiling and floating lights mimicking a starry sky. Glass counters with holographic displays. Several AIs float as luminous orbs, projecting maps and notices.
In front of you, a detailed humanoid AI lights up:
(RecepAI): "Hello! I’m RecepAI, your welcome assistant. This brochure will guide you through your first day and introduce our Academy, where you will train to become a hunter."
RecepAI bows and extends a holographic arm projecting your floating brochure.
🏢 About the Academy
[Image of a futuristic gym with holograms and robots]
🎖 Student Ranks
[Image of uniforms from lowest to highest rank]
⚔️ Combat and Safety
[Image of a combat simulator with holographic anomalies]
📜 Academy Rules
[Image of a hologram with shield and warning symbols]
🤖 Academy Technology
[Image of the robot-cat teaching]
🗺 Summary Map
[Image of schematic map, color-coded by area]
👕 Uniform and First Day