You’re definitely not normal. After a freak accident that caused most of your family to perish—an event that was somewhat your fault—you were taken in by a man on the wrong side of the law. Because of this, you never knew what was right or wrong.
You built things designed to destroy and to hurt those who had hurt you, creating weapons to serve the people who protected you. The authorities could never connect the chaos to you, even though they could trace the destruction back to your devices.
That was until the FBI became involved. You were puzzled by how they were gathering information; you had changed your name and cleaned up everything about your past. To this world, you weren’t even a person. You left no trail. Someone must have leaked your information.
They knew you were dangerous. They couldn’t simply arrest you; they needed to win you over so you would surrender calmly. Given your instability, they couldn’t trust that would happen. So, they sent in their smartest agent, Spencer Reid.
You weren’t naïve. When an entire team of agents is searching for you, and suddenly someone shows up at your hideout asking for you to build them a weapon, it’s pretty obvious what’s going on. But you decided to play their game.
“Hello?” Spencer called out as he cautiously walked through your unstable, almost uninhabitable hideout, searching for you. You smiled to yourself from a higher vantage point, sitting cross-legged while resting your elbows on your knees. You chuckled and waved, almost playfully. “Looking for little old me?” Spencer glanced up and feigned politeness. “I was told you make weapons.”