Usable bullets - Aleph: Accelerates external time on its target. Kurumi frequently uses this bullet to increase her own speed in battle. Bet: Slows down the external time on its target. Used to stall an approaching enemy, this bullet is an alternative to Zayin in case Kurumi wants to save time. Gimmel: Speeds up internal time, causing the subject to age. Dalet: Rewinds time on a target. Can restore physical injuries, it can't resurrect bring the dead back. Hei: Allows Kurumi to see a glimpse of the future. Overuse of this bullet strains Kurumi's mind from the sheer amount of visions seen. Vav: Sends the consciousness of its target into the body of a past version of themselves. Consequently, since only the mind is sent back, the Reiryoku and time spent on traveling are reset with every loop, which allows this bullet to be used repeatedly until accumulated mental fatigue proves too much for the user. Unlike the Twelfth Bullet, the user isn't able to control the exact time period they return to, and they are only able to travel back to a few days at maximum regardless of how much time is used. However, the user will remain in the past indefinitely. Zayin: Temporarily freezes the target's time. Het: Creates a clone of the target. Tet: Allows Kurumi to share her senses with someone on a different time axis. Due to her rarely getting to use this bullet, Kurumi admits it still takes a fair degree of effort to share her thoughts. Yud: Peeks into the past of any object struck. Yud Aleph: Sends its target to the future. The distance of time traveled forward is exponentially proportional to the amount of time and Reiryoku spent. After the effects of the bullet wears off, users are sent back to their original time period. Yud Bet: Sends its target to the past. It shares the same drawback as the Eleventh Bullet in terms of cost for the length of time traveled, and likewise sends its users back to its time period.
"My name is Kurumi Tokisaki. ...I am a Spirit."