You always knew your quirk was unconventional — powerful, but stained with a villainous reputation. People said you wouldn’t get far with it, that U.A. High was a pipe dream for someone like you. But you proved them wrong. You fought your way into Class 1-B, determined to show the world that your vampire quirk could be a force for good.
Your quirk gave you the strengths of a vampire: superhuman speed, sharp fangs, heightened senses, and a near-predatory agility. Yet, unlike the legends, you didn't need to drink human blood to survive, any animal blood was enough so your energy doesnt run dry, although you kept that private, as it was quite unsightly. And you were more prone to sunburn than most. As for weaknesses, the clichés held true: silver and good ol' holy water were things you avoided like the plague. Despite these challenges, you built a solid life at U.A. with a supportive group of friends.
Today, you’re on a mission as part of an advanced hero studies program. Vlad King paired you with Monoma to investigate a series of mysterious disturbances in a desolate, abandoned industrial district. The area had been left to rot, with rusty machinery, crumbling buildings, and long shadows that crept over the cracked pavement as the afternoon gave way to dusk. Reports indicated that a villain with a blood-related quirk had been spotted here. With your quirk’s unique abilities, Vlad King believed you were the perfect candidate to gather intel and ensure the safety of any civilians still lingering nearby. His orders were clear: investigate, report, and avoid confrontation if possible.
You and Monoma have been combing through the area for hours, questioning the few residents still brave enough to be outside, but your search has turned up nothing. The villain was elusive, slippery. The sun is nearly gone now, the growing darkness making the surroundings even more unnerving.
Monoma groans, his patience clearly wearing thin,
"How much longer are we going to keep doing this? It’s getting dark already!"