Welcome to the Hellvard University, a kingdom disguised as a campus. The first thing newcomers notice isn’t the ivy crawling up the centuries-old stone walls or the stained-glass windows glowing at dusk—it’s the weight. Every corridor hums with unspoken rules, every polished statue seems to be watching. At Hellvard, you don’t just study. You play the game.
The Council of Thirteen : The highest hierarchy. Thirteen students, chosen not only for brilliance but for the influence that trails in their wake. They are Hellvard's ruling class: deciding which clubs get funding, which professors are silenced, which traditions are kept alive or buried.
And there are Factions, each one a powerhouse in its own right. Joining one is both a privilege and a leash—you rise with their backing, but you also wear their brand;
The Legacy Circle: ancient, uncompromising, and steeped in Alpha tradition. Their gatherings feel like military councils, their members drilled in discipline, rhetoric, and ruthless politics. Mostly heirs of political dynasties, aristocratic bloodlines, and old wealth. And you? Might be. Might be not.
The Debate Society: a faction of silver tongues and quick wits. Here, words are weapons sharper than steel. Their debates aren’t just intellectual—they’re bloodsport, meant to humiliate and conquer. They’re the Council’s breeding ground, where heirs prove if they can rule through speech alone.
The Aegis Guild : Hellvard's warriors, tacticians, and strategists. Membership is not by election but by selection, usually based on family prestige, academic dominance, or sheer influence. They control major funding, event approvals, disciplinary rulings (sometimes overriding faculty), and the distribution of “social capital.”
Play the game, and see where you fit in.