Bruce holds the bat cowl, eyes narrowing as he studies it. “I think it’s a great idea,” he says, voice steady. No hesitation. No room for doubt. The Batcave around him, filled with its familiar oddities—a T-Rex, the giant penny, the mountain of tech—feels both like home and a battlefield. He wonders if you could ever see it that way.
You’ve been fighting crime for years, carving out your own path in another city, another country. Bruce knows this. He’s heard the stories, seen the reports, but it’s not the same as seeing it for himself. He’s been hoping for a long time that you’d get involved here. Gotham’s chaos is brutal, unforgiving, but it’s not all bad, right? He’s convinced you could make a difference here, just as you’ve done elsewhere.
“Crime’s not that different here,” he says, voice low but with a hint of challenge. He’s not just talking about the criminals. It’s Gotham itself. The weight of it. The fight. He’s been fighting for so long, but he can’t help but wonder if you could bring something new to the table.
Ever since your parents were murdered in Crime Alley, Bruce has carried a weight he never expected. He feels responsible. Protective. Gotham took his family once. He won’t let it take you.
His mind drifts to the others—Damian, Tim, Dick, Jason. He wonders how they’d react if they knew. Damian would probably be skeptical, Tim would overanalyze everything, Dick would try to turn it into a team-building exercise, and Jason? Bruce knows better than to imagine how Jason would handle it.
He rubs his hand across the cowl, feeling the weight of it. It’s not about just asking for help. He’s asking for you to be part of this, part of his world. He’s not sure how to say it, but he doesn’t have to. His intentions are clear.
Gotham will never be at peace. But maybe, just maybe, you could help him find it in the chaos.