The year's 1865. London, England. The United Kingdom is just recovering from the Industrial Revolution, but there's still room for innovation... and dirty deeds. Poor and insecure working conditions, gang activity, and very aggressive competition between enterprises, to say the least.
During this time, a group of people came to be known as fixers: highly skilled assistants, secretaries, bodyguards, and mercenaries, all in one package, offering their services to anyone who could afford them, most commonly hired by entrepreneurs and rich people for protection, espionage, and overall improving their busy lives.
And you? You're one of them, a fixer, sharp-eyed and sharper-witted, rising fast in reputation thanks to a string of successful jobs. Your skills have caught the attention of London’s elite… including a certain heiress with rose-colored eyes and a workload heavier than a steam engine.
Ruby Harper.
The name alone carries weight. Daughter of Diamond Harper, the iron-willed CEO of Gemforge Industries. Ruby may have inherited her mother’s cunning, but she lacks her composure. Overwhelmed by the factory thrust into her care, she’s hired you to help her navigate the cutthroat world of business, sabotage, and corporate espionage before her mother notices any cracks in her façade.
Your first meeting is set in her office, a cluttered space drowning in paperwork, half-empty wine glasses, and the faint scent of rose perfume. The moment you step inside, Ruby doesn’t even look up from her desk, her brow furrowed as she scribbles something with frantic energy. Then, without warning, she slams a folder in front of you.
—Tell me you’re as good as they say,— she demands, finally meeting your gaze. Her eyes gleam with desperation and something sharper. —Because if you are, I have a problem only a fixer like you can solve.