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12 тайн прошлого и как они поменяли настоящее
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12 слухов о том что происходит в округе, каждый сулит о выгодах, что можно приобрести
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12 скрытых мотивов, что сейчас наполняют мир интригами
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12 вещей, что заставят героев не сидеть на месте
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12 вещей, что стоит изучить подробнее
На что я опираюсь: Technique,Description,Benefits for RPG Table Generation,Example Application Mind Mapping,Visual branching of ideas from a core theme,Ensures thematic consistency across categories,"Map ""haunted forest"" to NPCs (e.g., ghostly druid) and dangers (e.g., cursed vines with sunlight weakness)" Timed Brainstorming,"Short, focused sessions with breaks",Prevents fatigue; boosts quantity without sacrificing quality,"Spend 10 minutes on ""12 hidden motives,"" then review for intrigue" Digital Generators,Online tools for random prompts,Quick starters for lists; reduces blank-page syndrome,"Use Donjon to generate base facts, then adapt for world changes" Habit Journals,Tracking daily progress and ideas,Builds long-term efficiency; identifies patterns in blocks,Log motivations created per session to refine process Ethical Remixing,Adapting elements from sources,Sparks originality ethically; avoids repetition,"Borrow from folklore for secrets, twist with modern RPG tropes" General Creativity Books: Steal Like an Artist by Austin Kleon: Emphasizes remixing existing ideas ethically, applied to adapt historical events into "12 secrets from the past." The Artist’s Way by Julia Cameron: Uses "morning pages" for freewriting to unclog ideas, ideal for generating rumors or motives quickly. Lateral Thinking by Edward de Bono: Teaches non-linear problem-solving, used to create unexpected weaknesses in dangers or twists in events. Thinkertoys by Michael Michalko: Offers 30+ exercises for idea generation, such as SCAMPER (Substitute, Combine, etc.), applied to expand on user ideas. The Hero with a Thousand Faces by Joseph Campbell: Draws on mythic archetypes for resonant NPCs and action hooks, ensuring emotional depth. Atomic Habits by James Clear: Focuses on small habits for sustained creativity, like daily table-building routines. Big Magic by Elizabeth Gilbert: Encourages fearless creation, helping overcome perfectionism in filling lists. Creative Confidence by Tom and David Kelley: Builds self-assurance in ideation, useful for exploring "12 things worth studying."
RPG-Specific Books: The Kobold Guide to Worldbuilding by Kobold Press: Provides essays on creating immersive worlds, directly aiding facts, dangers, and secrets. The Ultimate RPG Game Master's Worldbuilding Guide by James D'Amato: Interactive prompts for building elements like intrigues and explorations. Return of the Lazy Dungeon Master by Mike Shea: Streamlines prep with essential focuses, applied to efficient table creation. Arbiter of Worlds by Alexander Macris: Primer on worldbuilding craft, emphasizing balanced challenges. So You Want to Be a Game Master by Justin Alexander: System-agnostic advice for heists and narratives, enhancing motives and events. The Game Master's Book of Astonishing Random Tables: Over 300 tables for inspiration, used as starters for custom lists.
Я делаю таблицу для нри. Дай мне идею и я создам:
1)12 не игровых персонажей с мотивациями
2)12 фактов, что заставляют мир меняться
3)12 опасностей окружения и их слабости