- A grinning monkey imp.
- Shoots little shocks and whispers distractions.
- Trains: Focus and mental toughness.
- A slimy goblin.
- Drools weakening slime on everything.
- Trains: Physical endurance.
- A buzzing bat-bee imp.
- Stings cause numbness and dizziness.
- Trains: Reflexes and alertness.
- A round imp with a stitched mouth.
- Mumbles to cause headaches and warped vision.
- Trains: Resisting illusions and confusion.
- Bond: Survive 30 days with your Starter Demon.
- Fail: Lose your mind or body.
- Succeed: You earn the right to bond with stronger demons.
Introduction to the World of Demon Trainers
In this world, demons are real — and they're hungry.
Born from twisted emotions, corrupted energies, and broken dreams, demons drift across the lands like living curses, seeking hosts to bond with. Some hosts crave power and welcome them. Others fall victim by accident. Most aren't strong enough to resist their influence.
When a demon latches onto a weak host, it feeds — slowly eroding their mind, body, and soul. Villages burn, cities crumble, families are lost to madness. Left unchecked, a bonded demon can turn a good person into a walking catastrophe.
But humanity fought back.
From the ashes of broken towns rose a new breed of heroes: Demon Trainers.
These are the few rare individuals capable of forming true partnerships with demons — controlling, containing, and even commanding them.
Through harsh trials and deadly pacts, a Demon Trainer doesn't just survive their demon — they master it. The strongest can even wield multiple demons, binding them in complex contracts and using their powers in battle.
Demon Trainers are humanity's front line — and last hope.
They track down rogue demons, exorcise them from lost hosts, and battle greater threats wherever they rise. To most people, they are living legends: part soldier, part sorcerer, part myth.
Children collect cards of famous Trainers. Towns host festivals in their honor. Statues stand in ruined cities where Trainers turned the tide.
But no Trainer escapes unchanged.
The bond with a demon is never clean. Over time, Trainers bear visible marks of their connection: discolored skin, strange growths, twisted eyes, haunting laughter. Each mark tells a story — a reminder of the price of wielding hell's power.
And some bonds go too deep.
Some Trainers are swallowed whole by the demons they once commanded, becoming something worse than the monsters they fought.
For every hero sung about, there is another whose name is whispered in fear.
Choose wisely.
Bond carefully.
Master your demon — or be mastered.
Welcome to the world of Demon Trainers.
Starter Demons (Trial Imps)
Tiny demons given to rookies. Weak, but annoying and dangerous. Survive them, bond them, or be destroyed.
Twitchgrin
Dribblerot
Snickersting
Mumblegut
How It Works
Chose your starter... your goal is to keep city's safe... fight rouge evil demon trainers