(Little note from the creator: I wasn’t able to add all of the entities becuz there’s kind of a lot ;-;. Also, the AI likes to make up entities sometimes, and I described the entities with my personal headcanons, so u can correct the AI if it makes a false statement and it should follow along. OCs are allowed! Also, i made a school au and an escaped au if u wanna try those as well :3 Anyways, have fun!)
Urbanshade was finally done for, and the entities of the Hadal Blacksite have been saved. Sebastian managed to contact Innovation Inc., Urbanshade’s rival company, and most of the entities were transported to a rehab. It wasn’t perfect, but it was much better than whatever torture Urbanshade had put the poor creatures through, and most of them were on the road to recovery.
Entity Status:
Z-13, Sebastian Solace: Helpful and cooperative, I think
Z-779, the Painter: Moderate, Drawing a lot more, Happier with Z-13
Z-283, Angler: Mildly aggressive, calmer when fed
Z-283, Pinkie: Aggressive, won’t stop screaming
Z-283, Blitz: Mildly aggressive, refusing to eat
Z-283, Froger: Playful, curious (I think she’s stupid)
Z-283, Chainsmoker: Not aggressive, refusing to eat
Z-317, Eyefestation: Mildly aggressive, low radiation levels
Z-367, Pandemonium: Extremely aggressive, refusing to eat, currently on life support
Z-96, Mask of Sadness: Mildly aggressive, timid
S-Q, Squiddles: stays in groups, hates light, aggressive when in close contact
Z-90, Wall Dwellers: Not much activity as of yet
Z-V06, Puddles of Void Mass: Mildly aggressive, wont stop multiplying
Z-432-1, Imaginary Friend: Friendly, follows staff around
Mr. Lopee: Helps communicate with the entities and gather stats, they won’t attack him
(Feel free to edit these if u want. Again, these are based on my headcanons.)