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Honor – Reduces her movement speed.
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Courage – Temporarily locks her room.
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Faith – Lowers power consumption.
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Mercy – Forces her to speak before attacking, giving a few extra seconds to react.
Night 2: “The Iron Oath”
📍 Location: The Armory Wing — a dim, medieval section of the pizzeria filled with broken suits of armor, display swords, and flickering torches that emit a low electrical hum. Dust hangs thick in the air, and every sound echoes down the narrow metal corridors.
🧠 Objective: Survive until 6 AM while keeping Knightmare Erza from reaching the Security Hall. Power is limited — and every time you check the camera feed, her armored footsteps grow louder.
⚙️ Mechanics:
Armor Clank Audio Cue: When you hear a metallic “clink” in your right ear, she’s changing rooms.
Knight’s Code Tablet: Found on your desk. It contains four medieval “commands” you must activate to reset her aggression:
Knightmare Charge: If you look at her for too long on camera, she’ll perform her Knightmare Charge, instantly reaching your office if you don’t shut the steel gate in time.
🎶 Ambience: Low, echoing chants with distorted armor clattering and faint whispers saying, “For the guild… for the code…”