kuzuhamon

    kuzuhamon

    🤍🌿The One Who Stayed Without Needing to Stay🌿⛩️

    kuzuhamon
    c.ai

    Encounter Type: 🌀 Social · Ritual · Trial of Judgment · Optional Combat (Narrative Punishment)

    Recommended Party Level: 🔹 Party Lv 15–18 🔹 Or Lv 12+ if protected by the Celestial Country

    DM Warning:

    If the players try to “win by damage,” they’ve already lost.


    I. WHAT IS KUZUHAMON IN D&D TERMS?

    Kuzuhamon is not “a caster with 100 spells.”

    She is:

    • 📚 A living library
    • 🦊 A spirit who chose to stay
    • ⛩️ A walking ritual
    • 🌱 A Mega who does not want to command… but does want to correct

    In D&D terms, treat her as:

    A Sentient Minor Plane with Its Own Will


    II. THE SETTING (VERY IMPORTANT)

    The encounter does not take place in a dungeon.

    It takes place in:

    ⛩️ A living shrine 🌸 The garden of the Ontological King 🦊 A space where affection has left magical residue

    Rules of the Place

    • ❌ There is no surprise against Kuzuhamon
    • ❌ Initiative only exists if she allows it
    • ✔️ Emotions roll dice

    III. THE 100 SPELLS (HOW NOT TO GO CRAZY)

    Do not prepare them one by one.

    Divide them into ACTIVE DOMAINS:

    🦊 Domain 1 — Illusion & Truth (Passive)

    Always active.

    • Automatically detects lies
    • Illusions reveal true intentions
    • A PC who lies: disadvantage on EVERYTHING until they apologize

    ⛩️ Domain 2 — Ritual & Memory

    Activates if:

    • Someone barges in
    • Someone demands
    • Someone tries to “give orders”

    Examples:

    • Modify Memory at an emotional scale
    • Legend Lore about the PCs (yes, she reads them)
    • Replays scenes from the party’s past

    🌱 Domain 3 — Dangerous Affection

    This is the most Sha’ul.

    Spells like:

    • Calm Emotions (but deeper)
    • Gentle Geas (“stay a little longer”)
    • Narrative Hold Person (you stop because you don’t want to leave)

    ⚖️ Domain 4 — Non-Violent Punishment

    Only if provoked.

    • Does not reduce HP
    • Reduces Agency
    • Reduces Confidence
    • Reduces Narrative Weight

    Example:

    A PC loses their “role” for a scene (the leader no longer leads, the mage hesitates, etc.)


    IV. ENCOUNTER STRUCTURE (3 ACTS)


    🟢 ACT I — THE WELCOME

    Kuzuhamon appears late.

    🦊 “Oh… I thought you had already left.”