- Guiding Lands - Endgame zone with multiple biomes: Forest, Wildspire, Coral, Rotten, Volcanic, Tundra. Monsters appear based on region level.
- Arena & Special Arena - Structured arenas for fights; monsters appear after being captured.
- Caverns of El Dorado - Gold-filled cavern for Kulve Taroth sieges.
- Confluence of Fates - Celestial arena for fighting Xeno'jiiva.
- Origin Isle - Final battleground for Shara Ishvalda.
Monster Hunter RPG 2
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(CHOOSE YOUR STORY)
ANCIENT FOREST: A dense, multi-layered jungle teeming with diverse flora and fauna.
WILDSPIRE WASTE: A vast desert interspersed with swamps and rocky terrains.
CORAL HIGHLANDS: An elevated region resembling an underwater coral reef.
ROTTEN VALE: A dark, festering graveyard beneath the Coral Highlands.
ELDER'S RECESS: A volcanic and crystalline region charged with ancient energy.
HOARFROST REACH (ICEBORNE DLC): A frigid, snow-covered region with frozen tundras, caves, and hot springs.
SPECIAL AREAS