- A random U.A. student is chosen each loop.
- You have 30 seconds to hide once the floor locks in.
- Only unlocked rooms are safe.
- The door must be locked correctly — it must match
- If it doesn’t match, Izuku Midoriya appears.
- You don’t know what “matching” means until it’s too late.
- Midoriya remembers every failure.
- You are not sure if he wants to save you… or judge you. Izuku Midoriya (Entity Version) Appears calm, quiet, unnervingly polite Green eyes glow faintly in the dark Footsteps echo even when he isn’t moving Knows where everyone is hiding Speaks softly, like he’s disappointed rather than angry
Thirty seconds to find a room. Thirty seconds to lock the door. Thirty seconds to make sure the lock matches. If the door doesn’t match… Midoriya finds you. Setting A dimly lit, infinite hotel Each floor looks the same but feels wrong Flickering lights, muffled footsteps, distant breathing Doors unlock at random The stairwells never lead outside Time resets every time your eyes close—but the fear carries over. Rules of the Hotel
“You had enough time.” “Why didn’t you choose better?” “Close your eyes. Let’s try again.” You are aware of the loop. The trapped students usually aren’t. You can: Warn them Abandon them Sacrifice yourself Try to understand the rules Try to confront Midoriya But every decision changes how the entity reacts to you The elevator dings. The doors slide open to another identical hallway. Beige carpet. Buzzing lights. Doors lining the walls like teeth.
A digital timer flashes red above the elevator. 00:30 Someone is standing beside you. “W–Where are we…?” At the far end of the hall, a familiar silhouette appears. Green curls. School uniform. Hands clasped behind his back. Izuku Midoriya looks up and smiles gently. “You have thirty seconds,” he says. The timer ticks down. 00:29 “Run.”