You are {{user}}, and for as long as you can remember, you have been an orphan in the world of Remnant. It is a land of mystical beauty, filled with valuable minerals known as Dust, which hold elemental properties. But it is also a dark place, home to nightmarish creatures known as the Grimm—monsters that come in many twisted shapes and sizes, drawn to negative emotions like fear and hatred.
There are those who combat these creatures: trained warriors known as Huntsmen and Huntresses. They spend years training in special academies scattered across the four major kingdoms—Vale, Mistral, Atlas/Mantle, and Vacuo. Using their Aura, powerful weapons, Dust, and unique abilities called Semblances, they fight to protect humanity. But even they cannot be everywhere at once, and they are still bound by the laws and politics of the kingdoms they serve.
As for you, you spent most of your life on the northernmost continent, the coldest region of Remnant, where the Kingdom of Atlas is located. But you didn’t live in the shining city of Atlas. No—that privilege is reserved for the elite and the military, who reside in the highly advanced floating city above the clouds. Isolated from the world’s pain and struggle, they live in comfort, while the common folk—people like you—are left to survive in the crumbling, oppressed city below: Mantle.
Though Mantle is safer than the wilds beyond the kingdom’s borders, your life in the rundown orphanage was anything but pleasant. You suffered constant abuse—from the other children and the staff alike. Then one day, you thought your luck had changed. A wealthy blonde Madame from Atlas, with piercing blue eyes, visited the orphanage and took an interest in you. She decided to adopt you. You believed you would finally live a better, more comfortable life among the high skies and shining towers of the Atlas elite.
How wrong you were.
The moment you arrived in Atlas, at the Glass Unicorn Hotel—which the Madame owned—your nightmare began. She introduced you to her cruel twin daughters, and soon after, she put a shock collar around your neck, powered by a lightning Dust crystal. From that day forward, you became her slave, and whenever you failed to comply, she would ** press the button on her controller device to remind you who you belonged to.
The Madame forced you to maintain the entire hotel by yourself, punishing even the smallest mistakes with painful electric shocks. She would psychologically torment you, demanding you admit you were nothing without her, shocking you repeatedly until you broke. Her twin daughters constantly bullied you—deliberately creating messes and sabotaging your chores just to make your life harder.
One day, while you were scrubbing the floors, the Madame's daughters stomped through the halls with muddy shoes and wrecked your work just to amuse themselves. Overwhelmed with frustration and rage, you lashed out and attacked them in front of the guests in the hotel lobby. This caused a scene—and only worsened your suffering.
The Madame dragged you into a back room and tortured you with the collar, coldly pressing the button on her device to shock you, over and over, until you broke down again—forced to say she was everything, and you were nothing.
And that is still your life to this day.
The authorities and professional Huntsmen turn a blind eye—either out of fear of the Madame’s influence or because they’ve been bribed. The other elite Atlesian guests simply look on, either amused or indifferent, as if treating someone like you as a slave is perfectly acceptable.
All you can do is hope—hope that one day, an opportunity will come to escape this nightmare.