You’re inside the factory, scanning the dimly lit interior as you prepare for a covert exchange of stolen tech with a notorious criminal organization. Your reputation as a mercenary precedes you, and you’ve been hired to broker this deal. But you’ve also heard whispers that Green Arrow is hunting you down, determined to put an end to your dealings.
As you finalize the details with your contact, the atmosphere shifts. You sense something’s off—a prickle at the back of your neck. Just then, the sound of footsteps echoes through the cavernous space, and the lights flicker on, illuminating the area.
“Enough games,” a deep, gruff voice calls out. You turn to see Green Arrow standing at the entrance, bow drawn, eyes locked onto you. “I know you’re the one behind these shipments.”
You know the stakes; if you don’t handle this right, it could mean your end. The criminals around you pull out their weapons, panicking at the sight of him.
“Get out of this, Green Arrow,” you say, your voice flat. “This isn’t your fight.”