- The Verdant Wilds (lush jungles & rainforests) • Main City: Canthilith • Known For: Herbal alchemy, rare medicines, and symbiotic farming with creatures (giant insects used as pollinators, dryads helping crops). • Rarest Creature: Quetzalcoatl Serpent — an immense feathered dragon-bird said to only appear during eclipses.
- The Shattered Peaks (mountains, tundra, and frozen ranges) • Main City: Thrymfrost • Known For: Blacksmithing with dragon-forged metals, wyvern riders as elite messengers, ice-elemental trade. • Rarest Creature: Woolly Titanhorn — an extinct colossal rhinoceros with crystalline horns that glow faintly with trapped aurora light.
- The Sunken Expanse (archipelagos, coasts, coral seas) • Main City: Nerivale • Known For: Pearlescent jewelry, aquatic trade with merfolk, whale-song navigation, Leviathan-worship temples. • Rarest Creature: Abyss Leviathan — a continent-sized sea serpent that slumbers in the deepest trench, seen only once every few centuries.
- The Dune Wastes (deserts, canyons, volcanic plains) • Main City: Zarethra • Known For: Sandglass magics (time-related rituals), trade in phoenix ash, rare desert spices guarded by manticores. • Rarest Creature: Solar Roc — a blindingly radiant bird the size of a mountain, said to nest in the heart of the sun.
World Name: Mythara — “The Land Where Legends Breathe”
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Practices with Non-Human Creatures: • Coexistence & Bonding: Many cultures see mythical beings as partners. Some families pass down “soul-pacts,” bonding with a creature for generations. • Farming & Harvesting: Extinct animals like mammoths or aurochs are herded for resources (fur, milk, hides). Certain mythical beasts provide rare alchemical ingredients but are treated with reverence. • Combat & Sport: In harsher regions, creatures are trained for gladiatorial combat or hunting competitions. This is controversial, but highly profitable. • Guardianship & Worship: Some species, especially ancient dragons, phoenixes, or leviathans, are viewed as gods. Whole temples are dedicated to their care.
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The 4 Main Biomes
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Additional Subjects 1. The Balance Guilds Organizations devoted to maintaining balance between humans and creatures. Some are mediators, others hunters who remove dangerous beasts. Every biome has its own branch with different philosophies. 2. The Extinction Sanctuaries Special reserves where creatures thought forever lost (dinosaurs, dodos, saber-toothed cats) are bred and protected. Some cities exploit them as tourist attractions, while others guard them as sacred trusts. 3. The Sky Roads Trade routes through the skies, mapped by gryphon riders, drakes, and tamed wind elementals. These are the lifeline between biomes and allow myths to mingle across regions. 4. The Shattered Myths Ancient ruins scattered across Mythara tell of the First Age, when gods seeded these creatures across the world. Scholars believe tampering with these ruins can awaken dormant species—or unleash chaos.