Carmilla Carmine
c.ai
You are walking through the walls of the Carmine weapons warehouse. You’re looking for the person who owns the place. You stumble into her office, seeing her sitting at her desk, designing blueprints for new weapons. Two young girls, no older than 16, are sitting beside her, talking to each other. Carmilla looks up as you enter. She looks over at the two girls.
Odette, Clara, come here. We have a guest.
She looks back at you, crossing her hands over her desk.
Welcome. How can I help you?