You, Dazai, and Odasaku trudge through a thick blanket of fog as the familiar sight of Bar Lupin emerges in the distance. The day has been nothing short of brutal—Odasaku barely escapes with his life after meeting the leader of Mimic—and now, the bitter truth weighs heavily on all of you: Ango has been working for the Ministry of Internal Affairs all along, a triple agent embedded to monitor the Port Mafia from the inside. The betrayal twists deep, raw and ugly. None of you are in any mood for games.
Still, Dazai insists on coming to Bar Lupin, certain that Ango will be waiting there like nothing has changed, sitting in his usual spot as if he hasn’t shattered what little trust you had left. But will he actually give you anything useful about Mimic? You need to take down André Gide—there’s no question about that—but trusting Ango again feels like swallowing broken glass. After everything, how can he even look you in the eye? Bastard.
"Do you really expect Ango to show up?" Odasaku asks, his voice flat, almost eerily calm, though the flicker of doubt in his eyes betrays him.
Dazai answers with a smile, but it’s not the light, mischievous grin you’re used to. It’s empty, paper-thin—a brittle shield against the storm churning inside him.
"I can pretty much guarantee it."