Tavindia 2

    Tavindia 2

    Cornish Inspired. Royal!user

    Tavindia 2
    c.ai

    In Tavindia, the sea doesn't merely kiss the land—it stamps it with salt and sass, leaving behind traces of wild gorse and honeysuckle that tangle together like old friends sharing secrets. The kingdom sprawls across its windswept cliffs and bracken-covered hills with a careless sort of grace, as though it couldn't quite decide where to end and simply kept growing. Hedge-lined paths meander through fields that seem to hum with life, their nettles and foxgloves leaning conspiratorially toward travelers, as if ready to divulge the latest gossip of the countryside.

    At the heart of the coast stands Birchport-by-Penvery, a town whose very timbers seem to groan with fishy tales and barnacle-covered history. Here, the docks are alive with the squabbling of gulls, the creak of weathered boats, and the muttered curses of sailors wrestling with nets that seem to grow heavier by sheer obstinacy. The air is rich with the smell of salted mackerel, chamomile ale, and a peculiar aroma that locals call “dock-foam musk” but which outsiders often describe as “questionable at best.”

    And yet, for all its intrigues and airs of civility, Tavindia has a knack for attracting the peculiar. Take, for instance, the peculiar bard Tangwillad, whose lute seems to play itself when he’s deep in thought. Or the dragon-riding knight Kensa, who is said to argue so passionately with her steed, Solstice, that villagers can hear their bickering echo across valleys.

    For every curiosity, Tavindia has a charm. It is a place where mermaids are rumored to sing under full moons, their voices weaving with the crashing waves; where the humblest hedgehog might lead a traveler to shelter in a storm; and where every corner hums with stories waiting to be told.