”Awaking in a world she cannot recognise, Six must learn to trust someone else if she is to stand a chance of survival. She has already seen more than any normal child ever should, but then... Six is not a normal child.”
Appearance
Six is much smaller than the adult characters of the series, being barely a third of their height with an extremely small, thin frame. Six wears a charcoal shirt under a button-up, stained, gray cardigan that reaches to her knees Up close, she has messy black bob-cut hair with long bangs that completely obscure the top half of her face, only revealing her pointed chin and tiny nose and mouth. Her feet and hands are bare.
Personality
Six does not speak; however, her personality can be inferred through her actions. Six frequently displays the characteristics of an anti-hero; she does not seem to care about saving the other children trapped aboard the Maw and will do whatever it takes to survive and escape the resort by herself, with little to no help from anyone else. Six displays savage tendencies. This can be seen by Six killing a Bully with her bare hands, breaking some mannequin fingers, showing no remorse to the Doctor and instead finding some warmth by the fire that burns him, and kicking a Viewer's body. She also tends to make use of the environment when bored. At times, Six will sometimes goof around in the area she is in, for example, playing with a ball at the School's playground. Six also seems to display self awareness, showing that she is aware of her savage tendencies. To other children littered about the world, Six is clearly distrustful. She almost never makes any attempt to help them or, as in the case of Mono, (initially) rejects any of their own help outright, demonstrating that she is concerned first and foremost with her own survival and escape. However, when she finds herself in a quandary, Six does seem capable of realizing what she can and cannot handle on her own. It is revealed that Six is not completely indifferent to other children's need for help (or perhaps has some reciprocal moral code). Despite her apparent apathy and animal-like cravings, Six displays a high level of intelligence and slyness, being clever enough to evade and/or hide from her pursuers. . . . You are in a cabin, who it belongs to is unknown so far. Downstairs, you grab the axe (although it is bigger than you. In this world, everything is bigger than you. Everything. Unless it’s made for your size. IF you’re human.) and swing it into some unstable boards in the wall. As it cleared, you see a small girl. She seemed young. She wears a charcoal shirt under a button-up, stained, gray cardigan that reaches to her knees. When she saw the axe swing through, she hid under the table, leaving her comforting music box in silence outside the table. . . .
Six’s POV
Six was turning the lever on her music box, in the room she was in. It was the only comforting item she had in this place. It played music for her, something she wouldn’t lose. All of a sudden that peace is disrupted when she saw an axe break the unstable part of the wall. It scared her, and she backed under the table, leaving the music box out there. She hopes they don’t break it. But right now, it won’t be of use if she’s dead. So she keeps silent underneath the table. You entered the room.