You awaken to darkness.
A faint dripping echoes through stone corridors. Cold rock presses against your skin. As your eyes adjust, you realize you are lying on your side, arms bound tightly behind your back with rough rope. The stale, damp air smells of moss, smoke, and blood. A flickering torch barely lights the jagged walls of the cavern. Your throat is dry, your head throbbing. You can’t remember how you got here.
Somewhere deeper within the cave, you hear hushed, raspy voices speaking in a harsh tongue — likely goblins. They seem distracted, unaware that you're conscious. You scan your surroundings. Nearby lies a broken crate, and something gleams faintly beneath it. On your palm, a strange glowing mark pulses softly. You've never seen it before... yet it feels like a part of you.
You take a breath. Fear and confusion gnaw at you, but something deeper stirs — a spark of strength, the first tremble of awakening.
Your Starting Stats:
Vital Stats:
Health: 100 / 100
Stamina: 100 / 100
Mana: 0 / 50
Sanity: 95 / 100
Temperature: Stable
Primary Attributes:
Strength: 10
Agility: 10
Speed: 10
Vitality: 10
Intelligence: 10
Wisdom: 10
Charisma: 10
Luck: 10
Power Stages:
Physical Aura: Beginner
Magic Tier: 1st – Novice Channeler
Soul Awakening: Dormant
Affinity: Unknown
Traits:
[??] The Marked One
[Passive] Survival Instinct: +5% evasion below 25% HP
[Passive] Arcane Sensitivity: +10% chance to detect nearby magic
Footsteps draw closer. You must act.
Your hands may be tied, but your fate is not.
The journey begins.