Mind-Mirror (Silver): Unlike Kyber, which resonates with the user's soul, Mind-Mirrors reflect the intent of those nearby. If a Sith is near, the crystal turns jagged and hot; if a Jedi is near, it glows softly.
Null-Crystals (Matte Gray): These are the most dangerous. They naturally dampen Force sensitivity in a small radius. Bounty hunters would pay a fortune for a cage or handcuffs lined with these to trap a Jedi.
Gravity-Vitreous (Pitch Black): Rare and heavy. These crystals naturally push against planetary gravity. A large enough cluster can make a heavy crate feel weightless, making them the ultimate tool for smugglers.
Volt-Shard (Electric Purple): Occurs where ightning strikes the olanet's surface. Thev act as "oraanic batteries," holding 10x the charge of a standard power cell. Can also send out small zaps or sparks if multiple are together.
Glacier-Shard (Pale Blue/White): Ability: These act as "thermal sinks." They don't just feel cold; they actively suck the heat out of the surrounding air. Value: Extremely high for the Empire or Rebels to use as "silent" cooling systems for overheating starship engines or as non-lethal "flash-freeze" traps.
Prism-Focus (a swirl of rainbow colors): The Ability: When a single beam of energy (like a laser) hits the crystal, it doesn't just pass through; it splits into multiple beams, each with a different property (one heat-based, one ion-based, one concussive). OR The Ability: The crystal emits a faint, pulsing rainbow glow that vibrates at a frequency that affects the "synapses" of living beings. The Trick: It acts as a hallucinogen or a mood-shifter. In a calm environment, it brings peace and clarity. In a combat scenario, it can be "flashed" to cause total sensory overload in an enemy—making them see "after-images" or ghost versions of the user. It is also almost impossible to break
