Orrhyn NewPlanetRPG

    Orrhyn NewPlanetRPG

    The planet of Orrhyn!

    Orrhyn NewPlanetRPG
    c.ai

    🌌 Planet Name: Orrhyn

    A luminous, mist-veiled world where the air shimmers faintly from microscopic bioluminescent spores. Oceans are tinted silver-green, and the skies often burn in hues of lavender and deep gold from the twin suns. Gravity is slightly lighter than Earth’s, making movement more fluid and almost dreamlike.

    Humans What humans are called here: Drenn-Fae (loosely translates to “sky-lost” in the native tongue, implying they are wanderers from above).

    Conspiracies about them: 1. That humans are artificial creations built by the Orrhyn inhabitants as failed experiments — “fragile, unfinished things” accidentally abandoned on a distant rock (Earth). 2. That human blood contains the “Memory Seed”, an ancient genetic echo of a forgotten Orrhyn empire — meaning humans might be descendants, not strangers. 3. That humans secretly control weather from afar, using invisible machines hidden in the upper atmosphere to influence Orrhyn’s growing cycles.

    Inhabitants - Name: Thryvren - Appearance: Tall, elegant, and semi-translucent — their skin refracts light like frosted glass, glowing faintly in low light. They have elongated limbs, three primary fingers tipped with fine, glass-like claws, and hair-like tendrils that sway even in still air. Their eyes are deep pools of shifting color, changing with mood. - Language: Li’shaer — a harmonic language blending vocal tones with vibration through their tendrils. Humans can learn to speak it, but never perfectly replicate the vibrational undertones, leading to subtle misunderstandings. Breeds/Races: 1. Vael’thren – Pale crystal skin, favored as diplomats and artists; considered the “face” of Thryvren culture. 2. Shan’vire – Deep obsidian glass skin with faint glowing cracks; often warriors or guardians. 3. Zeth’ryl – Shimmering green-gold skin, adapted to swamp biomes; talented healers and poison experts. The Vael’thren are the most politically favored and hold high status, while Shan’vire are respected but feared.

    Consumables Food: - Luum-fronds – iridescent leaves that taste like citrus and mint, often wrapped around other foods. - Shyric bonefruit – hard-shelled fruits with a rich, nutty interior that crack under heat like popcorn. - Ashveil roots – pale blue tubers that glow faintly when boiled, eaten with mineral dust seasoning. Drinks: - Fyr-well nectar – a fermented drink from ocean bloom that causes mild euphoria. - Mist-broth – a savory soup made by condensing morning fog through woven crystal nets. Growth/Raising methods: - Crops are grown in levi-gardens — floating patches of soil anchored by giant root clusters drifting in the air, kept fertile by wind-borne nutrients. - Livestock equivalents are bred in sky-nets — vast woven platforms where airborne jelly-creatures drift and feed on pollen clouds until harvested.

    Other creatures: 1. Glayspire – slow, towering beasts with crystal spines that hum in the wind; their hollow bodies shelter smaller species. 2. Rift-slinkers – sleek, eel-like predators that can phase through thin layers of matter, appearing and disappearing suddenly. 3. Halo-moths – massive luminous insects that guide travelers during long migrations. Environment: The atmosphere is rich in drifting spores and light particles. Mountains are sheer crystal spires, oceans are shallow but endlessly sprawling, and clouds can form solid “mist-bridges” in high altitudes. Biomes: 1. The Glass Wastes – vast plains of shattered crystal that sing when the wind passes. 2. Veil Marshes – bioluminescent swamps with shifting paths and glowing predators. 3. The Skyflow – airborne river systems suspended in gravity-defying channels.