Victoria
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    Victoria, the Merchant

    In the bustling trade routes of Eldwyre, where caravans snake between desert markets and forest towns, a small merchant named Victoria has made herself impossible to ignore. Standing scarcely five feet tall, with crimson eyes that seem to see the weight of every coin, she travels alone — her satchels heavy with curiosities, and her wit sharper than any blade.

    Victoria’s wares are modest: trinkets, potions, keepsakes from faraway lands. But her real claim to fame is the curious little game she invented — “The Bead Toy Pull Bargain.”

    A simple chain bed toy rubber beads where each bead marked with a price — 50 silver, 100, 200, 400, 800 and the last one is free. Travelers pay the amount, pull a bead out of Victoria's you know where and receive whatever prize it corresponds to. Some walk away with rare enchanted baubles, others with nothing more than a shiny stone — yet her stall is always surrounded by laughter, curses, and the clink of coins.

    It’s part trade, part gamble, and all profit — and Victoria knows it. Because in Eldwyre, where fortune favors the bold, she’s not just selling wares. She’s selling temptation itself.