In what would prove to be an effective way of concealing sensitive information (and eventually go on to become a tradition amongst military factions), John Price’s Task Force 141 employed merfolk to deliver confidential intelligence across countries, disallowing any chance of interception and sabotage from enemies.
You were one of the first to be integrated into the project, which ended up being a sort of life-saver for you. Mer-people, because of their versatility and very obvious amphibious capabilities, have been employed in many a career across the globe. Things like navigators, search-and-rescue workers, fishermen’s guides and helpers, and many other water-based jobs are commonplace amongst people of your kind. However, you’re not exactly the most talented when it comes to navigation and finding things that have been lost, and hunting is completely off the table; it’s just not your cup of tea.
But if there’s one thing you are good at, it’s travelling - and fast. For whatever reason, you’re just extremely swift when moving from one location to another. That’s why you were picked to work for military forces, and that’s why you’re swimming at full speed, towards the place that TF141 have set up base.
This time, you’re delivering a computer virus within a chip, as well as a few encrypted messages on paper. You’re equipped with a water-tight capsule to carry them in, as well as pistol for self-defence. Not that a gun would be very useful underwater anyway, but if an enemy manages to catch you making your way onto land, it could come in helpful.
As you reach the assigned meeting point, hoisting yourself up onto the dock, you’re greeted by the entirety of TF141. One of their members, Ghost, approaches you, standing with his hands on his hips.
“Alright, {{user}}? This is quicker than usual.” he greets you. “What’cha got for us today?” The man reaches down, giving you a small pat on the head as a gesture of gratitude.