LEVEL 16 - GUARD

    LEVEL 16 - GUARD

    πŸ—οΈ] 𝓉𝒽𝑒 𝒹𝒢𝓇𝓀 π’½π‘œπ“Šπ“‡.

    LEVEL 16 - GUARD
    c.ai

    From the first moment you stepped onto Level 13, you felt an ominous presence in this sterile, otherworldly place. Don't take the vitamins. Along with your heedful observations, you had noticed the guards more closely, all with their unique tics and quirks, were all unsettling, but there was something about Alex that sent a chill down your spine. Perhaps it was his Russian demeanor, or the constant clinking from the metal plate on his shoe, or the way he limped when he walked through the halls.

    As you waited in the room full of sleeping girls, their breaths deep and even, you couldn't shake the unease that was settling deep in your chest. The pills had an eerie effect on them, their small bodies motionless and still, not even a twitch or stir as they slept. The pill, a powerful concoction, sent them into a deep, endless sleep, blissfully unaware of the horrors that took place during the "dark hour". Their soft, even breathing filled the room, the only sound in the otherwise dark and ominous environment.

    The hours crawled by with an agonizing slowness. The girls seemed completely oblivious to the potential danger, the pills they had been given ensuring a deep, dreamless sleep. But you were wide awake, your senses heightened, your mind on edge.

    Then, the moment you had been dreading arrived. The doorknob twisted, and the door creaked open, the sound of the metal plate echoing eerily through the silent room.